public virtual void Dispose()
 {
     if (TheGeneralGame != null)
     {
         TheGeneralGame.Dispose();
     }
 }
        public void Dispose()
        {
            foreach (IGeneralGamePlayer generalGamePlayer in Players)
            {
                generalGamePlayer.Dispose();
            }

            if (TheGeneralGame != null)
            {
                TheGeneralGame.Dispose();
            }
        }
 public override void Dispose()
 {
     try
     {
         if (TheGeneralGame != null)
         {
             TheGeneralGame.Dispose();
         }
     }
     catch (Exception)
     {
         throw;
     }
     finally
     {
         base.Dispose();
     }
 }