public virtual void Dispose() { if (TheGeneralGame != null) { TheGeneralGame.Dispose(); } }
public void Dispose() { foreach (IGeneralGamePlayer generalGamePlayer in Players) { generalGamePlayer.Dispose(); } if (TheGeneralGame != null) { TheGeneralGame.Dispose(); } }
public override void Dispose() { try { if (TheGeneralGame != null) { TheGeneralGame.Dispose(); } } catch (Exception) { throw; } finally { base.Dispose(); } }