public static void TexImage2DMultisample(TextureTargetMultisample target, int samples, PixelInternalFormat internalFormat, int width, int height, bool fixedSampleLocations) { GL.TexImage2DMultisample(target, samples, internalFormat, width, height, fixedSampleLocations); if (enableErrorCheck) { LogErrors(); } }
public static void TexImage3DMultisample(TextureTargetMultisample target, int samples, int internalformat, int width, int height, int depth, bool fixedsamplelocations) { glTexImage3DMultisample deleg = BaseGraphicsContext.Current.Loader.Get<glTexImage3DMultisample>(); if (deleg != null) deleg(target, samples, internalformat, width, height, depth, fixedsamplelocations); }