// Use this for initialization void Start() { receiver = GetComponent <TextureReceiver>(); texture = new Texture2D(1, 1); image.texture = texture; receiver.SetTargetTexture(texture); }
//public AROcclusionManager m_OcclusionManager; //public ARCameraManager m_CameraManager; //public Scrollbar m_Scrollbar; //public Text m_BaseInfoText; //public Text m_DistanceInfoText; //public float m_DisplayDistance = 1.5f; //public float m_MaxEnvironmentDistance = 8.0f; //public Material m_EnvDepthMaterial; //public Material m_HumanDepthMaterial; void Start() { receiver = GetComponent <TextureReceiver>(); receiver.SetTargetTexture(targetTexture); }