public void Load()
        {
            // Load player sprites
            this.settings.addSprite(TextureContent.LoadDictionaryContent <Texture2D>(this.game.Content, @"Graphics\Sprites\Adventurer"));
            this.settings.addSprite(TextureContent.LoadDictionaryContent <Texture2D>(this.game.Content, @"Graphics\Sprites\Female"));
            this.settings.addSprite(TextureContent.LoadDictionaryContent <Texture2D>(this.game.Content, @"Graphics\Sprites\Player"));
            this.settings.addSprite(TextureContent.LoadDictionaryContent <Texture2D>(this.game.Content, @"Graphics\Sprites\Soldier"));
            this.settings.addSprite(TextureContent.LoadDictionaryContent <Texture2D>(this.game.Content, @"Graphics\Sprites\Zombie"));

            this.settings.avaibleRamps       = TextureContent.LoadListContent <Texture2D>(this.game.Content, @"Graphics\Ramps");
            this.settings.avaibleBackgrounds = TextureContent.LoadListContent <Texture2D>(this.game.Content, @"Graphics\Backgrounds\ingame");

            // TEXTURES - MISC
            this.settings.textures.Add("hearth", this.game.Content.Load <Texture2D>(@"Graphics\hearth"));
            this.settings.textures.Add("star", this.game.Content.Load <Texture2D>(@"Graphics\star"));
            this.settings.textures.Add("sound.enabled", this.game.Content.Load <Texture2D>(@"Graphics\sound_enabled"));
            this.settings.textures.Add("sound.disabled", this.game.Content.Load <Texture2D>(@"Graphics\sound_disabled"));
            this.settings.textures.Add("vim-mode", this.game.Content.Load <Texture2D>(@"Graphics\vim_mode"));
            this.settings.textures.Add("logo", this.game.Content.Load <Texture2D>(@"Graphics\logo"));

            // SOUNDS
            this.settings.sounds.Add("menu.select", this.game.Content.Load <SoundEffect>(@"SFX\menu\menu_select"));
            this.settings.sounds.Add("menu.confirm", this.game.Content.Load <SoundEffect>(@"SFX\menu\menu_confirm"));

            this.settings.sounds.Add("game.jump.1", this.game.Content.Load <SoundEffect>(@"SFX\ingame\jump1"));
            this.settings.sounds.Add("game.jump.2", this.game.Content.Load <SoundEffect>(@"SFX\ingame\jump2"));
            this.settings.sounds.Add("game.jump.3", this.game.Content.Load <SoundEffect>(@"SFX\ingame\jump3"));
            this.settings.sounds.Add("game.jump.4", this.game.Content.Load <SoundEffect>(@"SFX\ingame\jump4"));

            this.settings.sounds.Add("game.death", this.game.Content.Load <SoundEffect>(@"SFX\ingame\death"));
            this.settings.sounds.Add("game.end", this.game.Content.Load <SoundEffect>(@"SFX\ingame\end"));

            // FONTS
            this.settings.fonts.Add("ingame", this.game.Content.Load <SpriteFont>(@"Fonts\ingameFont"));
            this.settings.fonts.Add("ingame.bigger", this.game.Content.Load <SpriteFont>(@"Fonts\biggerIngameFont"));
            this.settings.fonts.Add("menu.bigger", this.game.Content.Load <SpriteFont>(@"Fonts\biggerMenuFont"));
            this.settings.fonts.Add("paragraph", this.game.Content.Load <SpriteFont>(@"Fonts\paragraphFont"));

            Thread.Sleep(3000); // In case someone has NASA pc :D

            this.game.gameState = GameState.Menu;
        }