Esempio n. 1
0
 /// <summary>
 /// UnloadContent will be called once per game and is the place to unload
 /// game-specific content.
 /// </summary>
 protected override void UnloadContent()
 {
     DebugLog.LogInfo("Flushed all Textures and unloaded all content.");
     // TODO: Unload any non ContentManager content here
     TextureContent.FlushAllTextures();
     FontContent.FlushAllFonts();
 }