public void SpawnDamageCounter(Vector3 pos) { // TextMesh Pro Implementation GameObject go = new GameObject(); go.name = "Damage Counter"; go.transform.position = new Vector3( pos.x + Random.Range(-0.2f, 0.2f), pos.y + Random.Range(-0.2f, 0.2f), 1); TextMeshPro textMeshPro = go.AddComponent <TextMeshPro>(); textMeshPro.autoSizeTextContainer = true; textMeshPro.rectTransform.pivot = new Vector2(0.5f, 0); textMeshPro.alignment = TextAlignmentOptions.Bottom; textMeshPro.font = font; textMeshPro.fontSize = damageCounterSize; textMeshPro.enableKerning = false; textMeshPro.color = damageCounterColour; textMeshPro.text = damage.ToString(); // Spawn Floating Text floatingText_Script = go.AddComponent <TextMeshProFloatingText>(); go.AddComponent <DamageCounter>(); floatingText_Script.SpawnType = 0; Destroy(floatingText_Script.m_floatingText, 2.0f); }
void Start() { for (int i = 0; i < NumberOfNPC; i++) { if (SpawnType == 0) { // TextMesh Pro Implementation //go.transform.localScale = new Vector3(2, 2, 2); GameObject go = new GameObject(); //"NPC " + i); go.transform.position = new Vector3(Random.Range(-95f, 95f), 0.25f, Random.Range(-95f, 95f)); //go.transform.position = new Vector3(0, 1.01f, 0); //go.renderer.castShadows = false; //go.renderer.receiveShadows = false; //go.transform.rotation = Quaternion.Euler(0, Random.Range(0, 360), 0); TextMeshPro textMeshPro = go.AddComponent <TextMeshPro>(); TextContainer textContainer = go.GetComponent <TextContainer>(); //textMeshPro.FontAsset = Resources.Load("Fonts & Materials/ARIAL SDF 16", typeof(TextMeshProFont)) as TextMeshProFont; //textMeshPro.anchor = AnchorPositions.Bottom; //textContainer.anchorPosition = TextContainerAnchors.Bottom; textContainer.isAutoFitting = false; textMeshPro.alignment = TextAlignmentOptions.Bottom; textMeshPro.fontSize = 96; textMeshPro.color = new Color32(255, 255, 0, 255); textMeshPro.text = "!"; // Spawn Floating Text floatingText_Script = go.AddComponent <TextMeshProFloatingText>(); floatingText_Script.SpawnType = 0; } else { // TextMesh Implementation GameObject go = new GameObject(); //"NPC " + i); go.transform.position = new Vector3(Random.Range(-95f, 95f), 0.25f, Random.Range(-95f, 95f)); //go.transform.position = new Vector3(0, 1.01f, 0); TextMesh textMesh = go.AddComponent <TextMesh>(); textMesh.font = Resources.Load("Fonts/ARIAL", typeof(Font)) as Font; textMesh.renderer.sharedMaterial = textMesh.font.material; textMesh.anchor = TextAnchor.LowerCenter; textMesh.fontSize = 96; textMesh.color = new Color32(255, 255, 0, 255); textMesh.text = "!"; // Spawn Floating Text floatingText_Script = go.AddComponent <TextMeshProFloatingText>(); floatingText_Script.SpawnType = 1; } } }
void Start() { for (int i = 0; i < NumberOfNPC; i++) { if (SpawnType == 0) { // TextMesh Pro Implementation //go.transform.localScale = new Vector3(2, 2, 2); GameObject go = new GameObject(); //"NPC " + i); go.transform.position = new Vector3(Random.Range(-95f, 95f), 0.25f, Random.Range(-95f, 95f)); //go.transform.position = new Vector3(0, 1.01f, 0); //go.renderer.castShadows = false; //go.renderer.receiveShadows = false; //go.transform.rotation = Quaternion.Euler(0, Random.Range(0, 360), 0); TextMeshPro textMeshPro = go.AddComponent<TextMeshPro>(); TextContainer textContainer = go.GetComponent<TextContainer>(); //textMeshPro.FontAsset = Resources.Load("Fonts & Materials/ARIAL SDF 16", typeof(TextMeshProFont)) as TextMeshProFont; //textMeshPro.anchor = AnchorPositions.Bottom; //textContainer.anchorPosition = TextContainerAnchors.Bottom; textContainer.isAutoFitting = false; textMeshPro.alignment = TextAlignmentOptions.Bottom; textMeshPro.fontSize = 96; textMeshPro.color = new Color32(255, 255, 0, 255); textMeshPro.text = "!"; // Spawn Floating Text floatingText_Script = go.AddComponent<TextMeshProFloatingText>(); floatingText_Script.SpawnType = 0; } else { // TextMesh Implementation GameObject go = new GameObject(); //"NPC " + i); go.transform.position = new Vector3(Random.Range(-95f, 95f), 0.25f, Random.Range(-95f, 95f)); //go.transform.position = new Vector3(0, 1.01f, 0); TextMesh textMesh = go.AddComponent<TextMesh>(); textMesh.font = Resources.Load("Fonts/ARIAL", typeof(Font)) as Font; textMesh.renderer.sharedMaterial = textMesh.font.material; textMesh.anchor = TextAnchor.LowerCenter; textMesh.fontSize = 96; textMesh.color = new Color32(255, 255, 0, 255); textMesh.text = "!"; // Spawn Floating Text floatingText_Script = go.AddComponent<TextMeshProFloatingText>(); floatingText_Script.SpawnType = 1; } } }