Esempio n. 1
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 public void StartWriting(TextInGame text)
 {
     _textScriptable = text;
     ActivateText();
 }
Esempio n. 2
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 internal void SetGoals(TextInGame textInGame) => Goals = textInGame.goals;
Esempio n. 3
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 internal void SetDialogTextAsset(TextInGame textInGame)
 {
     Dialogs       = textInGame.dialogs;
     InGameDialogs = textInGame.ingamedialogs;
     dialogsCount  = Dialogs.Length;
 }