Example #1
0
 public void StartWriting(TextInGame text)
 {
     _textScriptable = text;
     ActivateText();
 }
Example #2
0
 internal void SetGoals(TextInGame textInGame) => Goals = textInGame.goals;
Example #3
0
 internal void SetDialogTextAsset(TextInGame textInGame)
 {
     Dialogs       = textInGame.dialogs;
     InGameDialogs = textInGame.ingamedialogs;
     dialogsCount  = Dialogs.Length;
 }