public void StartWriting(TextInGame text) { _textScriptable = text; ActivateText(); }
internal void SetGoals(TextInGame textInGame) => Goals = textInGame.goals;
internal void SetDialogTextAsset(TextInGame textInGame) { Dialogs = textInGame.dialogs; InGameDialogs = textInGame.ingamedialogs; dialogsCount = Dialogs.Length; }