// Start is called before the first frame update void Start() { active = false; btnContinue.SetCallback(OnButtonClick); btnSettings.SetCallback(OnButtonClick); btnQuit.SetCallback(OnButtonClick); }
void Awake() { NewGame.SetCallback(OnButtonClick); Continue.SetCallback(OnButtonClick); Settings.SetCallback(OnButtonClick); Credits.SetCallback(OnButtonClick); Quit.SetCallback(OnButtonClick); Continue.interactable = SessionData.SaveFileExist; }
// Start is called before the first frame update void Awake() { BackToMenu.SetCallback(OnButtonClick); }