public void DrawButtons() { float offset = 3; for (int i = 0; i < eventData.buttons.Count; i++) { StringKey label = new StringKey(null, EventManager.OutputSymbolReplace(eventData.buttons[i].Translate()), false); Color colour = Color.white; string colorRGB = ColorUtil.FromName(eventData.buttonColors[i]); // Check format is valid if ((colorRGB.Length != 7) || (colorRGB[0] != '#')) { Game.Get().quest.log.Add(new Quest.LogEntry("Warning: Button color must be in #RRGGBB format or a known name", true)); } // Hexadecimal to float convert (0x00-0xFF -> 0.0-1.0) colour[0] = (float)System.Convert.ToInt32(colorRGB.Substring(1, 2), 16) / 255f; colour[1] = (float)System.Convert.ToInt32(colorRGB.Substring(3, 2), 16) / 255f; colour[2] = (float)System.Convert.ToInt32(colorRGB.Substring(5, 2), 16) / 255f; int tmp = i; TextButton tb = new TextButton(new Vector2(UIScaler.GetHCenter(-17), offset), new Vector2(10f, 2), label, delegate { OnButton(tmp); }, colour); tb.ApplyTag(Game.SHOP); offset += 3; } }
// Construct and display public NextStageButton() { if (Game.Get().gameType.DisplayHeroes()) { return; } TextButton tb = new TextButton( new Vector2(UIScaler.GetHCenter(10f), UIScaler.GetBottom(-2.5f)), new Vector2(4, 2), CommonStringKeys.TAB, delegate { Next(); }); // Untag as dialog so this isn't cleared away tb.ApplyTag("questui"); tb.SetFont(Game.Get().gameType.GetHeaderFont()); tb = new TextButton( new Vector2(UIScaler.GetHCenter(-14f), UIScaler.GetBottom(-2.5f)), new Vector2(4, 2), CommonStringKeys.LOG, delegate { Log(); }); // Untag as dialog so this isn't cleared away tb.ApplyTag("questui"); tb.SetFont(Game.Get().gameType.GetHeaderFont()); tb = new TextButton( new Vector2(UIScaler.GetHCenter(-10f), UIScaler.GetBottom(-2.5f)), new Vector2(4, 2), CommonStringKeys.SET, delegate { Set(); }); // Untag as dialog so this isn't cleared away tb.ApplyTag("questui"); tb.SetFont(Game.Get().gameType.GetHeaderFont()); Update(); }
// This is called when a quest is selected public void StartQuest(QuestLoader.Quest q) { // Fetch all of the quest data and initialise the quest quest = new Quest(q); // Draw the hero icons, which are buttons for selection heroCanvas.SetupUI(); // Add a finished button to start the quest TextButton endSelection = new TextButton(new Vector2(UIScaler.GetRight(-9), UIScaler.GetBottom(-3)), new Vector2(8, 2), "Finished", delegate { EndSelection(); }, Color.green); endSelection.SetFont(gameType.GetHeaderFont()); // Untag as dialog so this isn't cleared away during hero selection endSelection.ApplyTag("heroselect"); // Add a title to the page DialogBox db = new DialogBox(new Vector2(8, 1), new Vector2(UIScaler.GetWidthUnits() - 16, 3), "Select " + gameType.HeroesName()); db.textObj.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetLargeFont(); db.SetFont(gameType.GetHeaderFont()); db.ApplyTag("heroselect"); TextButton cancelSelection = new TextButton(new Vector2(1, UIScaler.GetBottom(-3)), new Vector2(8, 2), "Back", delegate { Destroyer.QuestSelect(); }, Color.red); cancelSelection.SetFont(gameType.GetHeaderFont()); // Untag as dialog so this isn't cleared away during hero selection cancelSelection.ApplyTag("heroselect"); }
override public void Update() { base.Update(); Game game = Game.Get(); TextButton tb = new TextButton(new Vector2(0, 0), new Vector2(4, 1), "Activation", delegate { QuestEditorData.TypeSelect(); }); tb.button.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetSmallFont(); tb.button.GetComponent <UnityEngine.UI.Text>().alignment = TextAnchor.MiddleRight; tb.ApplyTag("editor"); tb = new TextButton(new Vector2(4, 0), new Vector2(15, 1), name.Substring("Activation".Length), delegate { QuestEditorData.ListActivation(); }); tb.button.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetSmallFont(); tb.button.GetComponent <UnityEngine.UI.Text>().alignment = TextAnchor.MiddleLeft; tb.ApplyTag("editor"); tb = new TextButton(new Vector2(19, 0), new Vector2(1, 1), "E", delegate { Rename(); }); tb.button.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetSmallFont(); tb.ApplyTag("editor"); if (game.gameType is MoMGameType) { MoMActivation(); } else { Activation(); } }
// This is called when a quest is selected public void StartQuest(QuestLoader.Quest q) { // Fetch all of the quest data qd = new QuestData(q); if (qd == null) { Debug.Log("Error: Invalid Quest."); Application.Quit(); } // Populate null hero list, these can then be selected as hero types heros = new List <Hero>(); for (int i = 1; i < 5; i++) { heros.Add(new Hero(null, i)); } // Draw the hero icons, which are buttons for selection heroCanvas.SetupUI(); // Add a finished button to start the quest TextButton endSelection = new TextButton(new Vector2(UIScaler.GetRight(-9), UIScaler.GetBottom(-3)), new Vector2(8, 2), "Finished", delegate { EndSelection(); }, Color.green); // Untag as dialog so this isn't cleared away during hero selection endSelection.ApplyTag("heroselect"); TextButton cancelSelection = new TextButton(new Vector2(1, UIScaler.GetBottom(-3)), new Vector2(8, 2), "Back", delegate { Destroyer.QuestSelect(); }, Color.red); // Untag as dialog so this isn't cleared away during hero selection cancelSelection.ApplyTag("heroselect"); // Create the monster list so we are ready to start monsters = new List <Monster>(); }
public MenuButton() { TextButton qb = new TextButton(new Vector2(UIScaler.GetRight(-9), UIScaler.GetBottom(-3)), new Vector2(8, 2), "Menu", delegate { Menu(); }, Color.red); // Untag as dialog so this isn't cleared away qb.ApplyTag("questui"); }
override public void Update() { base.Update(); CameraController.SetCamera(mPlaceComponent.location); Game game = Game.Get(); TextButton tb = new TextButton(new Vector2(0, 0), new Vector2(4, 1), CommonStringKeys.MPLACE, delegate { QuestEditorData.TypeSelect(); }); tb.button.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetSmallFont(); tb.button.GetComponent <UnityEngine.UI.Text>().alignment = TextAnchor.MiddleRight; tb.ApplyTag("editor"); tb = new TextButton(new Vector2(4, 0), new Vector2(15, 1), new StringKey(null, name.Substring("MPlace".Length), false), delegate { QuestEditorData.ListMPlace(); }); tb.button.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetSmallFont(); tb.button.GetComponent <UnityEngine.UI.Text>().alignment = TextAnchor.MiddleLeft; tb.ApplyTag("editor"); tb = new TextButton(new Vector2(19, 0), new Vector2(1, 1), CommonStringKeys.E, delegate { Rename(); }); tb.button.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetSmallFont(); tb.ApplyTag("editor"); DialogBox db = new DialogBox(new Vector2(0, 2), new Vector2(4, 1), CommonStringKeys.POSITION); db.ApplyTag("editor"); tb = new TextButton(new Vector2(4, 2), new Vector2(1, 1), CommonStringKeys.POSITION_SNAP, delegate { GetPosition(); }); tb.button.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetSmallFont(); tb.ApplyTag("editor"); StringKey rotateKey = new StringKey("val", "RIGHT"); if (mPlaceComponent.rotate) { rotateKey = new StringKey("val", "DOWN"); } tb = new TextButton(new Vector2(0, 4), new Vector2(8, 1), new StringKey("val", "ROTATE_TO", rotateKey), delegate { Rotate(); }); tb.button.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetSmallFont(); tb.ApplyTag("editor"); StringKey mast = new StringKey("val", "MONSTER_MINION"); if (mPlaceComponent.master) { mast = new StringKey("val", "MONSTER_MASTER"); } tb = new TextButton(new Vector2(0, 6), new Vector2(8, 1), mast, delegate { MasterToggle(); }); tb.button.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetSmallFont(); tb.ApplyTag("editor"); game.tokenBoard.AddHighlight(mPlaceComponent.location, "MonsterLoc", "editor"); }
override public void Update() { base.Update(); CameraController.SetCamera(monsterComponent.location); Game game = Game.Get(); TextButton tb = new TextButton(new Vector2(0, 0), new Vector2(3, 1), CommonStringKeys.SPAWN, delegate { QuestEditorData.TypeSelect(); }); tb.button.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetSmallFont(); tb.button.GetComponent <UnityEngine.UI.Text>().alignment = TextAnchor.MiddleRight; tb.ApplyTag("editor"); tb = new TextButton(new Vector2(3, 0), new Vector2(16, 1), new StringKey(null, name.Substring("Spawn".Length), false), delegate { QuestEditorData.ListSpawn(); }); tb.button.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetSmallFont(); tb.button.GetComponent <UnityEngine.UI.Text>().alignment = TextAnchor.MiddleLeft; tb.ApplyTag("editor"); tb = new TextButton(new Vector2(19, 0), new Vector2(1, 1), CommonStringKeys.E, delegate { Rename(); }); tb.button.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetSmallFont(); tb.ApplyTag("editor"); int offset = 1; DialogBox db = null; for (int heroes = 2; heroes < 5; heroes++) { int h = heroes; db = new DialogBox(new Vector2(0, offset), new Vector2(5, 1), new StringKey("val", "NUMBER_HEROS", heroes)); db.ApplyTag("editor"); tb = new TextButton(new Vector2(19, offset++), new Vector2(1, 1), CommonStringKeys.PLUS, delegate { MonsterPlaceAdd(h); }, Color.green); tb.button.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetSmallFont(); tb.ApplyTag("editor"); for (int i = 0; i < 8; i++) { if (monsterComponent.placement[heroes].Length > i) { int mSlot = i; string place = monsterComponent.placement[heroes][i]; tb = new TextButton(new Vector2(0, offset), new Vector2(1, 1), CommonStringKeys.MINUS, delegate { MonsterPlaceRemove(h, mSlot); }, Color.red); tb.button.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetSmallFont(); tb.ApplyTag("editor"); tb = new TextButton(new Vector2(1, offset), new Vector2(19, 1), new StringKey(null, place, false), delegate { QuestEditorData.SelectComponent(place); }); tb.button.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetSmallFont(); tb.ApplyTag("editor"); } offset++; } } game.tokenBoard.AddHighlight(monsterComponent.location, "MonsterLoc", "editor"); }
// Update redraws the selection UI virtual public void Update() { Clean(); // Back button is common to all components TextButton tb = new TextButton(new Vector2(0, 29), new Vector2(3, 1), "Back", delegate { QuestEditorData.Back(); }); tb.button.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetSmallFont(); tb.ApplyTag("editor"); }
override public void Update() { base.Update(); Game game = Game.Get(); CameraController.SetCamera(tokenComponent.location); TextButton tb = new TextButton(new Vector2(0, 0), new Vector2(4, 1), CommonStringKeys.TOKEN, delegate { QuestEditorData.TypeSelect(); }); tb.button.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetSmallFont(); tb.button.GetComponent <UnityEngine.UI.Text>().alignment = TextAnchor.MiddleRight; tb.ApplyTag("editor"); tb = new TextButton(new Vector2(4, 0), new Vector2(15, 1), new StringKey(null, name.Substring("Token".Length), false), delegate { QuestEditorData.ListToken(); }); tb.button.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetSmallFont(); tb.button.GetComponent <UnityEngine.UI.Text>().alignment = TextAnchor.MiddleLeft; tb.ApplyTag("editor"); tb = new TextButton(new Vector2(19, 0), new Vector2(1, 1), CommonStringKeys.E, delegate { Rename(); }); tb.button.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetSmallFont(); tb.ApplyTag("editor"); DialogBox db = new DialogBox(new Vector2(0, 2), new Vector2(4, 1), CommonStringKeys.POSITION); db.ApplyTag("editor"); tb = new TextButton(new Vector2(4, 2), new Vector2(1, 1), CommonStringKeys.POSITION_SNAP, delegate { GetPosition(); }); tb.button.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetSmallFont(); tb.ApplyTag("editor"); tb = new TextButton(new Vector2(5, 2), new Vector2(1, 1), CommonStringKeys.POSITION_FREE, delegate { GetPosition(false); }); tb.button.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetSmallFont(); tb.ApplyTag("editor"); tb = new TextButton(new Vector2(0, 4), new Vector2(8, 1), new StringKey("val", "ROTATION", new StringKey(null, tokenComponent.rotation.ToString(), false)), delegate { Rotate(); }); tb.button.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetSmallFont(); tb.ApplyTag("editor"); tb = new TextButton(new Vector2(0, 6), new Vector2(8, 1), new StringKey(null, tokenComponent.tokenName, false), delegate { Type(); }); tb.button.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetSmallFont(); tb.ApplyTag("editor"); tb = new TextButton(new Vector2(0, 8), new Vector2(8, 1), CommonStringKeys.EVENT, delegate { QuestEditorData.SelectAsEvent(name); }); tb.button.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetSmallFont(); tb.ApplyTag("editor"); game.quest.ChangeAlpha(tokenComponent.sectionName, 1f); }
public NextStageButton() { if (Game.Get().gameType.DisplayHeroes()) { return; } TextButton qb = new TextButton(new Vector2(UIScaler.GetRight(-5), UIScaler.GetBottom(-3)), new Vector2(4, 2), "->", delegate { Next(); }); // Untag as dialog so this isn't cleared away qb.ApplyTag("questui"); }
override public void Update() { base.Update(); CameraController.SetCamera(mPlaceComponent.location); Game game = Game.Get(); TextButton tb = new TextButton(new Vector2(0, 0), new Vector2(4, 1), "MPlace", delegate { QuestEditorData.TypeSelect(); }); tb.button.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetSmallFont(); tb.button.GetComponent <UnityEngine.UI.Text>().alignment = TextAnchor.MiddleRight; tb.ApplyTag("editor"); tb = new TextButton(new Vector2(4, 0), new Vector2(15, 1), name.Substring("MPlace".Length), delegate { QuestEditorData.ListMPlace(); }); tb.button.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetSmallFont(); tb.button.GetComponent <UnityEngine.UI.Text>().alignment = TextAnchor.MiddleLeft; tb.ApplyTag("editor"); tb = new TextButton(new Vector2(19, 0), new Vector2(1, 1), "E", delegate { Rename(); }); tb.button.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetSmallFont(); tb.ApplyTag("editor"); DialogBox db = new DialogBox(new Vector2(0, 2), new Vector2(4, 1), "Position"); db.ApplyTag("editor"); tb = new TextButton(new Vector2(4, 2), new Vector2(1, 1), "><", delegate { GetPosition(); }); tb.button.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetSmallFont(); tb.ApplyTag("editor"); string r = "Right"; if (mPlaceComponent.rotate) { r = "Down"; } tb = new TextButton(new Vector2(0, 4), new Vector2(8, 1), "Rotate: " + r, delegate { Rotate(); }); tb.button.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetSmallFont(); tb.ApplyTag("editor"); string mast = "Minion"; if (mPlaceComponent.master) { mast = "Master"; } tb = new TextButton(new Vector2(0, 6), new Vector2(8, 1), mast, delegate { MasterToggle(); }); tb.button.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetSmallFont(); tb.ApplyTag("editor"); game.tokenBoard.AddHighlight(mPlaceComponent.location, "MonsterLoc", "editor"); }
override public void Update() { base.Update(); Game game = Game.Get(); CameraController.SetCamera(doorComponent.location); TextButton tb = new TextButton(new Vector2(0, 0), new Vector2(3, 1), CommonStringKeys.DOOR, delegate { QuestEditorData.TypeSelect(); }); tb.button.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetSmallFont(); tb.button.GetComponent <UnityEngine.UI.Text>().alignment = TextAnchor.MiddleRight; tb.ApplyTag("editor"); tb = new TextButton(new Vector2(3, 0), new Vector2(16, 1), new StringKey(null, name.Substring("Door".Length), false), delegate { QuestEditorData.ListDoor(); }); tb.button.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetSmallFont(); tb.button.GetComponent <UnityEngine.UI.Text>().alignment = TextAnchor.MiddleLeft; tb.ApplyTag("editor"); tb = new TextButton(new Vector2(19, 0), new Vector2(1, 1), CommonStringKeys.E, delegate { Rename(); }); tb.button.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetSmallFont(); tb.ApplyTag("editor"); DialogBox db = new DialogBox(new Vector2(0, 2), new Vector2(4, 1), CommonStringKeys.POSITION); db.ApplyTag("editor"); // This is a snapped position tb = new TextButton(new Vector2(4, 2), new Vector2(1, 1), CommonStringKeys.POSITION_SNAP, delegate { GetPosition(); }); tb.button.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetSmallFont(); tb.ApplyTag("editor"); tb = new TextButton(new Vector2(0, 4), new Vector2(8, 1), new StringKey("val", "ROTATION", doorComponent.rotation), delegate { Rotate(); }); tb.button.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetSmallFont(); tb.ApplyTag("editor"); tb = new TextButton(new Vector2(0, 6), new Vector2(8, 1), COLOR, delegate { Colour(); }); tb.button.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetSmallFont(); tb.ApplyTag("editor"); tb = new TextButton(new Vector2(0, 8), new Vector2(8, 1), CommonStringKeys.EVENT, delegate { QuestEditorData.SelectAsEvent(name); }); tb.button.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetSmallFont(); tb.ApplyTag("editor"); game.tokenBoard.AddHighlight(doorComponent.location, "DoorAnchor", "editor"); game.quest.ChangeAlpha(doorComponent.sectionName, 1f); }
override public void Update() { base.Update(); Game game = Game.Get(); TextButton tb = new TextButton(new Vector2(0, 0), new Vector2(4, 1), CommonStringKeys.QUEST, delegate { QuestEditorData.TypeSelect(); }); tb.button.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetSmallFont(); tb.ApplyTag("editor"); nameDBE = new DialogBoxEditable( new Vector2(0, 2), new Vector2(20, 1), game.quest.qd.quest.name.Translate(), delegate { UpdateQuestName(); }); nameDBE.ApplyTag("editor"); nameDBE.AddBorder(); descriptionDBE = new DialogBoxEditable( new Vector2(0, 4), new Vector2(20, 6), game.quest.qd.quest.description.Translate(true), delegate { UpdateQuestDesc(); }); descriptionDBE.ApplyTag("editor"); descriptionDBE.AddBorder(); DialogBox db = new DialogBox(new Vector2(0, 11), new Vector2(9, 1), REQUIRED_EXPANSIONS); db.ApplyTag("editor"); tb = new TextButton(new Vector2(9, 11), new Vector2(1, 1), CommonStringKeys.PLUS, delegate { QuestAddPack(); }, Color.green); tb.button.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetSmallFont(); tb.ApplyTag("editor"); int offset = 12; int index; for (index = 0; index < 15; index++) { if (game.quest.qd.quest.packs.Length > index) { int i = index; db = new DialogBox(new Vector2(0, offset), new Vector2(9, 1), new StringKey("val", game.quest.qd.quest.packs[index])); db.AddBorder(); db.ApplyTag("editor"); tb = new TextButton(new Vector2(9, offset++), new Vector2(1, 1), CommonStringKeys.MINUS, delegate { QuestRemovePack(i); }, Color.red); tb.button.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetSmallFont(); tb.ApplyTag("editor"); } } }
override public void Update() { base.Update(); Game game = Game.Get(); CameraController.SetCamera(tokenComponent.location); TextButton tb = new TextButton(new Vector2(0, 0), new Vector2(4, 1), "Token", delegate { QuestEditorData.TypeSelect(); }); tb.button.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetSmallFont(); tb.button.GetComponent <UnityEngine.UI.Text>().alignment = TextAnchor.MiddleRight; tb.ApplyTag("editor"); tb = new TextButton(new Vector2(4, 0), new Vector2(15, 1), name.Substring("Token".Length), delegate { QuestEditorData.ListToken(); }); tb.button.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetSmallFont(); tb.button.GetComponent <UnityEngine.UI.Text>().alignment = TextAnchor.MiddleLeft; tb.ApplyTag("editor"); tb = new TextButton(new Vector2(19, 0), new Vector2(1, 1), "E", delegate { Rename(); }); tb.button.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetSmallFont(); tb.ApplyTag("editor"); DialogBox db = new DialogBox(new Vector2(0, 2), new Vector2(4, 1), "Position"); db.ApplyTag("editor"); tb = new TextButton(new Vector2(4, 2), new Vector2(1, 1), "><", delegate { GetPosition(); }); tb.button.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetSmallFont(); tb.ApplyTag("editor"); tb = new TextButton(new Vector2(5, 2), new Vector2(1, 1), "~", delegate { GetPosition(false); }); tb.button.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetSmallFont(); tb.ApplyTag("editor"); tb = new TextButton(new Vector2(0, 4), new Vector2(8, 1), "Rotation (" + tokenComponent.rotation + ")", delegate { Rotate(); }); tb.button.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetSmallFont(); tb.ApplyTag("editor"); tb = new TextButton(new Vector2(0, 6), new Vector2(8, 1), tokenComponent.tokenName, delegate { Type(); }); tb.button.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetSmallFont(); tb.ApplyTag("editor"); tb = new TextButton(new Vector2(0, 8), new Vector2(8, 1), "Event", delegate { QuestEditorData.SelectAsEvent(name); }); tb.button.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetSmallFont(); tb.ApplyTag("editor"); game.quest.ChangeAlpha(tokenComponent.sectionName, 1f); }
override public void Update() { base.Update(); Game game = Game.Get(); CameraController.SetCamera(tileComponent.location); TextButton tb = new TextButton(new Vector2(0, 0), new Vector2(3, 1), CommonStringKeys.TILE, delegate { QuestEditorData.TypeSelect(); }); tb.button.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetSmallFont(); tb.button.GetComponent <UnityEngine.UI.Text>().alignment = TextAnchor.MiddleRight; tb.ApplyTag("editor"); tb = new TextButton(new Vector2(3, 0), new Vector2(16, 1), new StringKey(null, name.Substring("Tile".Length), false), delegate { QuestEditorData.ListTile(); }); tb.button.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetSmallFont(); tb.button.GetComponent <UnityEngine.UI.Text>().alignment = TextAnchor.MiddleLeft; tb.ApplyTag("editor"); tb = new TextButton(new Vector2(19, 0), new Vector2(1, 1), CommonStringKeys.E, delegate { Rename(); }); tb.button.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetSmallFont(); tb.ApplyTag("editor"); tb = new TextButton(new Vector2(0, 2), new Vector2(20, 1), new StringKey(null, tileComponent.tileSideName, false), delegate { ChangeTileSide(); }); tb.button.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetSmallFont(); tb.ApplyTag("editor"); DialogBox db = new DialogBox(new Vector2(0, 4), new Vector2(4, 1), CommonStringKeys.POSITION); db.ApplyTag("editor"); tb = new TextButton(new Vector2(4, 4), new Vector2(1, 1), CommonStringKeys.POSITION_SNAP, delegate { GetPosition(); }); tb.button.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetSmallFont(); tb.ApplyTag("editor"); tb = new TextButton(new Vector2(0, 6), new Vector2(8, 1), new StringKey("val", "ROTATION", tileComponent.rotation), delegate { TileRotate(); }); tb.button.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetSmallFont(); tb.ApplyTag("editor"); game.tokenBoard.AddHighlight(tileComponent.location, "TileAnchor", "editor"); game.quest.ChangeAlpha(tileComponent.sectionName, 1f); }
// Construct and display public NextStageButton() { if (Game.Get().gameType.DisplayHeroes()) { return; } TextButton tb = new TextButton(new Vector2(UIScaler.GetHCenter(10f), UIScaler.GetBottom(-2.5f)), new Vector2(4, 2), "->", delegate { Next(); }); // Untag as dialog so this isn't cleared away tb.ApplyTag("questui"); tb = new TextButton(new Vector2(UIScaler.GetHCenter(-14f), UIScaler.GetBottom(-2.5f)), new Vector2(4, 2), "Log", delegate { Log(); }); // Untag as dialog so this isn't cleared away tb.ApplyTag("questui"); tb = new TextButton(new Vector2(UIScaler.GetHCenter(-10f), UIScaler.GetBottom(-2.5f)), new Vector2(4, 2), "Set", delegate { Set(); }); // Untag as dialog so this isn't cleared away tb.ApplyTag("questui"); Update(); }
public ToolsButton() { Game game = Game.Get(); if (!game.editMode) { return; } TextButton tb = new TextButton(new Vector2(UIScaler.GetRight(-6), 0), new Vector2(6, 1), new StringKey("val", "COMPONENTS"), delegate { QuestEditorData.TypeSelect(); }); tb.button.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetSmallFont(); tb.ApplyTag(Game.QUESTUI); tb = new TextButton(new Vector2(UIScaler.GetRight(-10), 0), new Vector2(4, 1), TOOLS, delegate { EditorTools.Create(); }); tb.button.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetSmallFont(); tb.ApplyTag(Game.QUESTUI); }
override public void Update() { base.Update(); Game game = Game.Get(); TextButton tb = new TextButton(new Vector2(0, 0), new Vector2(4, 1), "Quest", delegate { QuestEditorData.TypeSelect(); }); tb.button.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetSmallFont(); tb.ApplyTag("editor"); dbe1 = new DialogBoxEditable(new Vector2(0, 2), new Vector2(20, 1), game.quest.qd.quest.name, delegate { UpdateQuestName(); }); dbe1.ApplyTag("editor"); dbe1.AddBorder(); dbe2 = new DialogBoxEditable(new Vector2(0, 4), new Vector2(20, 6), game.quest.qd.quest.description, delegate { UpdateQuestDesc(); }); dbe2.ApplyTag("editor"); dbe2.AddBorder(); DialogBox db = new DialogBox(new Vector2(0, 11), new Vector2(9, 1), "Required Expansions:"); db.ApplyTag("editor"); tb = new TextButton(new Vector2(9, 11), new Vector2(1, 1), "+", delegate { QuestAddPack(); }, Color.green); tb.button.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetSmallFont(); tb.ApplyTag("editor"); int offset = 12; int index; for (index = 0; index < 15; index++) { if (game.quest.qd.quest.packs.Length > index) { int i = index; db = new DialogBox(new Vector2(0, offset), new Vector2(9, 1), game.quest.qd.quest.packs[index]); db.AddBorder(); db.ApplyTag("editor"); tb = new TextButton(new Vector2(9, offset++), new Vector2(1, 1), "-", delegate { QuestRemovePack(i); }, Color.red); tb.button.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetSmallFont(); tb.ApplyTag("editor"); } } }
public InventoryButton() { Game game = Game.Get(); TextButton qb; // For the editor button is moved to the right if (game.editMode) { return; } if (game.gameType is MoMGameType) { return; } qb = new TextButton(new Vector2(15.5f, UIScaler.GetBottom(-2.5f)), new Vector2(5, 2), ITEMS, delegate { Items(); }); qb.SetFont(game.gameType.GetHeaderFont()); // Untag as dialog so this isn't cleared away qb.ApplyTag(Game.QUESTUI); }
// Draw up button if > 5 monsters, disabled if at top public void DrawUp() { Game game = Game.Get(); // Check if scroll required if (game.quest.monsters.Count < 6 && offset == 0) { return; } // If at top if (offset == 0) { TextButton up = new TextButton(new Vector2(UIScaler.GetRight(-4.25f), 1), new Vector2(4, 2), "/\\", delegate { noAction(); }, Color.gray); up.ApplyTag("monsters"); } else { // Scroll up active TextButton up = new TextButton(new Vector2(UIScaler.GetRight(-4.25f), 1), new Vector2(4, 2), "/\\", delegate { Move(-1); }); up.ApplyTag("monsters"); } }
// Draw down button if > 5 monsters, disabled if at bottom public void DrawDown() { Game game = Game.Get(); // Check if scroll required if (game.quest.monsters.Count < 6) { return; } // If at buttom if (game.quest.monsters.Count - offset < 6) { TextButton down = new TextButton(new Vector2(UIScaler.GetRight(-4.25f), 27), new Vector2(4, 2), "\\/", delegate { noAction(); }, Color.gray); down.ApplyTag("monsters"); } else { // Scroll down active TextButton down = new TextButton(new Vector2(UIScaler.GetRight(-4.25f), 27), new Vector2(4, 2), "\\/", delegate { Move(); }); down.ApplyTag("monsters"); } }
public LogButton() { Game game = Game.Get(); TextButton qb; // For the editor button is moved to the right if (game.editMode) { return; } if (game.gameType is MoMGameType) { return; } qb = new TextButton(new Vector2(5.5f, UIScaler.GetBottom(-2.5f)), new Vector2(5, 2), "Log", delegate { Log(); }); qb.SetFont(game.gameType.GetHeaderFont()); // Untag as dialog so this isn't cleared away qb.ApplyTag("questui"); }
// This is called when a quest is selected public void StartQuest(QuestData.Quest q) { // Fetch all of the quest data and initialise the quest quest = new Quest(q); // Draw the hero icons, which are buttons for selection heroCanvas.SetupUI(); // Add a finished button to start the quest TextButton endSelection = new TextButton( new Vector2(UIScaler.GetRight(-8.5f), UIScaler.GetBottom(-2.5f)), new Vector2(8, 2), CommonStringKeys.FINISHED, delegate { EndSelection(); }, Color.green); endSelection.SetFont(gameType.GetHeaderFont()); // Untag as dialog so this isn't cleared away during hero selection endSelection.ApplyTag(Game.HEROSELECT); // Add a title to the page DialogBox db = new DialogBox( new Vector2(8, 1), new Vector2(UIScaler.GetWidthUnits() - 16, 3), new StringKey("val", "SELECT", gameType.HeroesName()) ); db.textObj.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetLargeFont(); db.SetFont(gameType.GetHeaderFont()); db.ApplyTag(Game.HEROSELECT); heroCanvas.heroSelection = new HeroSelection(); TextButton cancelSelection = new TextButton(new Vector2(0.5f, UIScaler.GetBottom(-2.5f)), new Vector2(8, 2), CommonStringKeys.BACK, delegate { Destroyer.QuestSelect(); }, Color.red); cancelSelection.SetFont(gameType.GetHeaderFont()); // Untag as dialog so this isn't cleared away during hero selection cancelSelection.ApplyTag(Game.HEROSELECT); }
override public void Update() { base.Update(); Game game = Game.Get(); TextButton tb = new TextButton(new Vector2(0, 0), new Vector2(6, 1), "UniqueMonster", delegate { QuestEditorData.TypeSelect(); }); tb.button.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetSmallFont(); tb.button.GetComponent <UnityEngine.UI.Text>().alignment = TextAnchor.MiddleRight; tb.ApplyTag("editor"); tb = new TextButton(new Vector2(6, 0), new Vector2(13, 1), name.Substring("UniqueMonster".Length), delegate { QuestEditorData.ListUniqueMonster(); }); tb.button.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetSmallFont(); tb.button.GetComponent <UnityEngine.UI.Text>().alignment = TextAnchor.MiddleLeft; tb.ApplyTag("editor"); tb = new TextButton(new Vector2(19, 0), new Vector2(1, 1), "E", delegate { Rename(); }); tb.button.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetSmallFont(); tb.ApplyTag("editor"); DialogBox db = new DialogBox(new Vector2(0, 2), new Vector2(3, 1), "Base:"); db.ApplyTag("editor"); tb = new TextButton(new Vector2(3, 2), new Vector2(18, 1), monsterComponent.baseMonster, delegate { SetBase(); }); tb.button.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetSmallFont(); tb.ApplyTag("editor"); db = new DialogBox(new Vector2(0, 4), new Vector2(3, 1), "Name:"); db.ApplyTag("editor"); if (monsterComponent.baseMonster.Length == 0 || monsterComponent.monsterName.Length > 0) { nameDBE = new DialogBoxEditable(new Vector2(3, 4), new Vector2(14, 1), monsterComponent.monsterName, delegate { UpdateName(); }); nameDBE.ApplyTag("editor"); nameDBE.AddBorder(); if (monsterComponent.baseMonster.Length > 0) { tb = new TextButton(new Vector2(17, 4), new Vector2(3, 1), "Reset", delegate { ClearName(); }); tb.button.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetSmallFont(); tb.ApplyTag("editor"); } } else { tb = new TextButton(new Vector2(17, 4), new Vector2(3, 1), "Set", delegate { SetName(); }); tb.button.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetSmallFont(); tb.ApplyTag("editor"); } //string imagePath //string imagePlace db = new DialogBox(new Vector2(0, 6), new Vector2(17, 1), "Info:"); db.ApplyTag("editor"); if (monsterComponent.baseMonster.Length == 0 || monsterComponent.info.key.Length > 0) { infoDBE = new DialogBoxEditable(new Vector2(0, 7), new Vector2(20, 8), monsterComponent.info.Translate(), delegate { UpdateInfo(); }); infoDBE.ApplyTag("editor"); infoDBE.AddBorder(); if (monsterComponent.baseMonster.Length > 0) { tb = new TextButton(new Vector2(17, 6), new Vector2(3, 1), "Reset", delegate { ClearInfo(); }); tb.button.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetSmallFont(); tb.ApplyTag("editor"); } } else { tb = new TextButton(new Vector2(17, 6), new Vector2(3, 1), "Set", delegate { SetInfo(); }); tb.button.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetSmallFont(); tb.ApplyTag("editor"); } //string[] activations //string[] traits db = new DialogBox(new Vector2(0, 15), new Vector2(3, 1), "Health:"); db.ApplyTag("editor"); if (monsterComponent.baseMonster.Length == 0 || monsterComponent.healthDefined) { healthDBE = new DialogBoxEditable(new Vector2(3, 15), new Vector2(14, 1), monsterComponent.health.ToString(), delegate { UpdateHealth(); }); healthDBE.ApplyTag("editor"); healthDBE.AddBorder(); if (monsterComponent.baseMonster.Length > 0) { tb = new TextButton(new Vector2(17, 15), new Vector2(3, 1), "Reset", delegate { ClearHealth(); }); tb.button.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetSmallFont(); tb.ApplyTag("editor"); } } else { tb = new TextButton(new Vector2(17, 15), new Vector2(3, 1), "Set", delegate { SetHealth(); }); tb.button.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetSmallFont(); tb.ApplyTag("editor"); } }
override public void Update() { base.Update(); if (eventComponent.locationSpecified) { CameraController.SetCamera(eventComponent.location); } Game game = Game.Get(); string type = QuestData.Event.type; if (eventComponent is QuestData.Door) { type = QuestData.Door.type; } if (eventComponent is QuestData.Spawn) { type = QuestData.Spawn.type; } if (eventComponent is QuestData.Token) { type = QuestData.Token.type; } TextButton tb = new TextButton(new Vector2(0, 0), new Vector2(4, 1), new StringKey(null, type, false), delegate { QuestEditorData.TypeSelect(); }); tb.button.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetSmallFont(); tb.button.GetComponent <UnityEngine.UI.Text>().alignment = TextAnchor.MiddleRight; tb.ApplyTag("editor"); tb = new TextButton(new Vector2(4, 0), new Vector2(15, 1), new StringKey(null, name.Substring(type.Length), false), delegate { QuestEditorData.ListEvent(); }); tb.button.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetSmallFont(); tb.button.GetComponent <UnityEngine.UI.Text>().alignment = TextAnchor.MiddleLeft; tb.ApplyTag("editor"); tb = new TextButton(new Vector2(19, 0), new Vector2(1, 1), CommonStringKeys.E, delegate { Rename(); }); tb.button.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetSmallFont(); tb.ApplyTag("editor"); string randomButton = "Ordered"; if (eventComponent.randomEvents) { randomButton = "Random"; } tb = new TextButton(new Vector2(0, 1), new Vector2(3, 1), new StringKey("val", randomButton), delegate { ToggleRandom(); }); tb.button.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetSmallFont(); tb.ApplyTag("editor"); DialogBox db = new DialogBox(new Vector2(3, 1), new Vector2(3, 1), new StringKey("val", "X_COLON", QUOTA)); db.ApplyTag("editor"); // Quota dont need translation quotaDBE = new DialogBoxEditable( new Vector2(6, 1), new Vector2(2, 1), eventComponent.quota.ToString(), delegate { SetQuota(); }); quotaDBE.ApplyTag("editor"); quotaDBE.AddBorder(); db = new DialogBox(new Vector2(8, 1), new Vector2(11, 1), new StringKey("val", "X_COLON", BUTTONS)); db.ApplyTag("editor"); tb = new TextButton(new Vector2(19, 1), new Vector2(1, 1), CommonStringKeys.PLUS, delegate { AddButton(); }, Color.green); tb.button.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetSmallFont(); tb.ApplyTag("editor"); int offset = 2; int button = 1; int index = 0; int lastButtonOffset = 0; buttonDBE = new List <DialogBoxEditable>(); foreach (List <string> l in eventComponent.nextEvent) { lastButtonOffset = offset; int buttonTmp = button++; StringKey buttonLabel = eventComponent.buttons[buttonTmp - 1]; string colorRGB = ColorUtil.FromName(eventComponent.buttonColors[buttonTmp - 1]); Color c = Color.white; c[0] = (float)System.Convert.ToInt32(colorRGB.Substring(1, 2), 16) / 255f; c[1] = (float)System.Convert.ToInt32(colorRGB.Substring(3, 2), 16) / 255f; c[2] = (float)System.Convert.ToInt32(colorRGB.Substring(5, 2), 16) / 255f; tb = new TextButton(new Vector2(0, offset), new Vector2(3, 1), new StringKey("val", "COLOR"), delegate { SetButtonColor(buttonTmp); }, c); tb.button.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetSmallFont(); tb.ApplyTag("editor"); DialogBoxEditable buttonEdit = new DialogBoxEditable( new Vector2(3, offset++), new Vector2(16, 1), buttonLabel.Translate(), delegate { UpdateButtonLabel(buttonTmp); }); buttonEdit.ApplyTag("editor"); buttonEdit.AddBorder(); buttonDBE.Add(buttonEdit); index = 0; foreach (string s in l) { int i = index++; tb = new TextButton(new Vector2(0, offset), new Vector2(1, 1), CommonStringKeys.PLUS, delegate { AddEvent(i, buttonTmp); }, Color.green); tb.button.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetSmallFont(); tb.ApplyTag("editor"); db = new DialogBox(new Vector2(1, offset), new Vector2(18, 1), new StringKey(null, s, false)); db.AddBorder(); db.ApplyTag("editor"); tb = new TextButton(new Vector2(19, offset++), new Vector2(1, 1), CommonStringKeys.MINUS, delegate { RemoveEvent(i, buttonTmp); }, Color.red); tb.button.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetSmallFont(); tb.ApplyTag("editor"); } int tmp = index; tb = new TextButton(new Vector2(0, offset), new Vector2(1, 1), CommonStringKeys.PLUS, delegate { AddEvent(tmp, buttonTmp); }, Color.green); tb.button.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetSmallFont(); tb.ApplyTag("editor"); offset++; } if (lastButtonOffset != 0) { tb = new TextButton(new Vector2(19, lastButtonOffset), new Vector2(1, 1), CommonStringKeys.MINUS, delegate { RemoveButton(); }, Color.red); tb.button.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetSmallFont(); tb.ApplyTag("editor"); } if (eventComponent.locationSpecified) { game.tokenBoard.AddHighlight(eventComponent.location, "EventLoc", "editor"); } }
virtual public void CreateWindow(bool singleStep = false) { // If a dialog window is open we force it closed (this shouldn't happen) Destroyer.Dialog(); // ability box - name header TextButton tb = new TextButton( new Vector2(15, 0.5f), new Vector2(UIScaler.GetWidthUnits() - 30, 2), monster.monsterData.name, delegate { new InfoDialog(monster); }); tb.ApplyTag("activation"); DialogBox db = null; float offset = 2.5f; if (monster.currentActivation.effect.Length > 0) { string effect = monster.currentActivation.effect.Replace("\\n", "\n"); // ability text db = new DialogBox(new Vector2(10, offset), new Vector2(UIScaler.GetWidthUnits() - 20, 4), new StringKey(null, effect, false)); db.AddBorder(); db.ApplyTag("activation"); offset += 4.5f; } // Activation box string activationText = ""; // Create header if (singleStep) { db = new DialogBox(new Vector2(15, offset), new Vector2(UIScaler.GetWidthUnits() - 30, 2), ACTIONS); } else if (master) { db = new DialogBox(new Vector2(15, offset), new Vector2(UIScaler.GetWidthUnits() - 30, 2), MONSTER_MASTER, Color.red); } else { db = new DialogBox(new Vector2(15, offset), new Vector2(UIScaler.GetWidthUnits() - 30, 2), MONSTER_MINION); } if (master) { activationText = monster.currentActivation.masterActions; } else { activationText = monster.currentActivation.minionActions; } db.AddBorder(); db.ApplyTag("activation"); db.textObj.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetMediumFont(); offset += 2; // Create activation text box db = new DialogBox(new Vector2(10, offset), new Vector2(UIScaler.GetWidthUnits() - 20, 7), new StringKey(null, activationText, false)); if (master && !singleStep) { db.AddBorder(Color.red); } else { db.AddBorder(); } db.ApplyTag("activation"); offset += 7.5f; // Create finished button if (singleStep) { tb = new TextButton(new Vector2(15, offset), new Vector2(UIScaler.GetWidthUnits() - 30, 2), ACTIVATED, delegate { activated(); }); } else if (master) { tb = new TextButton(new Vector2(15, offset), new Vector2(UIScaler.GetWidthUnits() - 30, 2), new StringKey("val", "X_ACTIVATED", MONSTER_MASTER), delegate { activated(); }, Color.red); } else { tb = new TextButton(new Vector2(15, offset), new Vector2(UIScaler.GetWidthUnits() - 30, 2), new StringKey("val", "X_ACTIVATED", MONSTER_MINION), delegate { activated(); }); } tb.ApplyTag("activation"); }
override public void Update() { base.Update(); if (eventComponent.locationSpecified) { CameraController.SetCamera(eventComponent.location); } Game game = Game.Get(); string type = QuestData.Event.type; if (eventComponent is QuestData.Door) { type = QuestData.Door.type; } if (eventComponent is QuestData.Monster) { type = QuestData.Monster.type; } if (eventComponent is QuestData.Token) { type = QuestData.Token.type; } TextButton tb = new TextButton(new Vector2(0, 0), new Vector2(4, 1), type, delegate { QuestEditorData.TypeSelect(); }); tb.button.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetSmallFont(); tb.button.GetComponent <UnityEngine.UI.Text>().alignment = TextAnchor.MiddleRight; tb.ApplyTag("editor"); tb = new TextButton(new Vector2(4, 0), new Vector2(15, 1), name.Substring(type.Length), delegate { QuestEditorData.ListEvent(); }); tb.button.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetSmallFont(); tb.button.GetComponent <UnityEngine.UI.Text>().alignment = TextAnchor.MiddleLeft; tb.ApplyTag("editor"); tb = new TextButton(new Vector2(19, 0), new Vector2(1, 1), "E", delegate { Rename(); }); tb.button.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetSmallFont(); tb.ApplyTag("editor"); float offset = 2; DialogBox db = new DialogBox(new Vector2(0, offset), new Vector2(19, 1), "Tests:"); db.ApplyTag("editor"); tb = new TextButton(new Vector2(19, offset), new Vector2(1, 1), "+", delegate { AddTestOp(); }, Color.green); tb.button.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetSmallFont(); tb.ApplyTag("editor"); offset++; foreach (QuestData.Event.VarOperation op in eventComponent.conditions) { QuestData.Event.VarOperation tmp = op; db = new DialogBox(new Vector2(0, offset), new Vector2(9, 1), op.var); db.AddBorder(); db.ApplyTag("editor"); tb = new TextButton(new Vector2(9, offset), new Vector2(2, 1), op.operation, delegate { SetTestOpp(tmp); }); tb.button.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetSmallFont(); tb.ApplyTag("editor"); tb = new TextButton(new Vector2(11, offset), new Vector2(8, 1), op.value, delegate { SetValue(tmp); }); tb.button.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetSmallFont(); tb.ApplyTag("editor"); tb = new TextButton(new Vector2(19, offset), new Vector2(1, 1), "-", delegate { RemoveOp(tmp); }, Color.red); tb.button.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetSmallFont(); tb.ApplyTag("editor"); offset++; } offset++; db = new DialogBox(new Vector2(0, offset), new Vector2(19, 1), "Assign:"); db.ApplyTag("editor"); tb = new TextButton(new Vector2(19, offset), new Vector2(1, 1), "+", delegate { AddAssignOp(); }, Color.green); tb.button.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetSmallFont(); tb.ApplyTag("editor"); offset++; foreach (QuestData.Event.VarOperation op in eventComponent.operations) { QuestData.Event.VarOperation tmp = op; db = new DialogBox(new Vector2(0, offset), new Vector2(9, 1), op.var); db.AddBorder(); db.ApplyTag("editor"); tb = new TextButton(new Vector2(9, offset), new Vector2(2, 1), op.operation, delegate { SetAssignOpp(tmp); }); tb.button.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetSmallFont(); tb.ApplyTag("editor"); tb = new TextButton(new Vector2(11, offset), new Vector2(8, 1), op.value, delegate { SetValue(tmp); }); tb.button.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetSmallFont(); tb.ApplyTag("editor"); tb = new TextButton(new Vector2(19, offset), new Vector2(1, 1), "-", delegate { RemoveOp(tmp); }, Color.red); tb.button.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetSmallFont(); tb.ApplyTag("editor"); offset++; } if (eventComponent.locationSpecified) { game.tokenBoard.AddHighlight(eventComponent.location, "EventLoc", "editor"); } }
override public void Update() { base.Update(); //Game game = Game.Get(); TextButton tb = new TextButton(new Vector2(0, 0), new Vector2(5, 1), CommonStringKeys.STARTING_ITEM, delegate { QuestEditorData.TypeSelect(); }); tb.button.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetSmallFont(); tb.button.GetComponent <UnityEngine.UI.Text>().alignment = TextAnchor.MiddleRight; tb.ApplyTag("editor"); tb = new TextButton(new Vector2(5, 0), new Vector2(14, 1), new StringKey(null, name.Substring("StartingItem".Length), false), delegate { QuestEditorData.ListStartingItem(); }); tb.button.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetSmallFont(); tb.button.GetComponent <UnityEngine.UI.Text>().alignment = TextAnchor.MiddleLeft; tb.ApplyTag("editor"); tb = new TextButton(new Vector2(19, 0), new Vector2(1, 1), CommonStringKeys.E, delegate { Rename(); }); tb.button.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetSmallFont(); tb.ApplyTag("editor"); DialogBox db = new DialogBox(new Vector2(0, 2), new Vector2(19, 1), new StringKey("val", "X_COLON", CommonStringKeys.ITEM)); db.ApplyTag("editor"); tb = new TextButton(new Vector2(19, 2), new Vector2(1, 1), CommonStringKeys.PLUS, delegate { AddItem(); }, Color.green); tb.button.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetSmallFont(); tb.ApplyTag("editor"); float offset = 3; for (int i = 0; i < itemComponent.itemName.Length; i++) { int tmp = i; db = new DialogBox(new Vector2(0, offset), new Vector2(19, 1), new StringKey(null, itemComponent.itemName[i], false)); db.ApplyTag("editor"); if (itemComponent.traits.Length > 0 || itemComponent.itemName.Length > 1) { tb = new TextButton(new Vector2(19, offset), new Vector2(1, 1), CommonStringKeys.MINUS, delegate { RemoveItem(tmp); }, Color.red); tb.button.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetSmallFont(); tb.ApplyTag("editor"); } offset++; } offset++; db = new DialogBox(new Vector2(0, offset), new Vector2(16, 1), new StringKey("val", "X_COLON", CommonStringKeys.TRAITS)); db.ApplyTag("editor"); tb = new TextButton(new Vector2(17, offset++), new Vector2(1, 1), CommonStringKeys.PLUS, delegate { AddTrait(); }, Color.green); tb.button.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetSmallFont(); tb.ApplyTag("editor"); for (int i = 0; i < itemComponent.traits.Length; i++) { int tmp = i; db = new DialogBox(new Vector2(0, offset), new Vector2(16, 1), new StringKey("val", itemComponent.traits[i])); db.ApplyTag("editor"); if (itemComponent.traits.Length > 1 || itemComponent.itemName.Length > 0) { tb = new TextButton(new Vector2(17, offset), new Vector2(1, 1), CommonStringKeys.MINUS, delegate { RemoveTrait(tmp); }, Color.red); tb.button.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetSmallFont(); tb.ApplyTag("editor"); } offset++; } }
override public void Update() { base.Update(); if (eventComponent.locationSpecified) { CameraController.SetCamera(eventComponent.location); } Game game = Game.Get(); string type = QuestData.Event.type; if (eventComponent is QuestData.Door) { type = QuestData.Door.type; } if (eventComponent is QuestData.Monster) { type = QuestData.Monster.type; } if (eventComponent is QuestData.Token) { type = QuestData.Token.type; } TextButton tb = new TextButton(new Vector2(0, 0), new Vector2(4, 1), type, delegate { QuestEditorData.TypeSelect(); }); tb.button.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetSmallFont(); tb.button.GetComponent <UnityEngine.UI.Text>().alignment = TextAnchor.MiddleRight; tb.ApplyTag("editor"); tb = new TextButton(new Vector2(4, 0), new Vector2(15, 1), name.Substring(type.Length), delegate { QuestEditorData.ListEvent(); }); tb.button.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetSmallFont(); tb.button.GetComponent <UnityEngine.UI.Text>().alignment = TextAnchor.MiddleLeft; tb.ApplyTag("editor"); tb = new TextButton(new Vector2(19, 0), new Vector2(1, 1), "E", delegate { Rename(); }); tb.button.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetSmallFont(); tb.ApplyTag("editor"); DialogBox db = new DialogBox(new Vector2(0, 2), new Vector2(4, 1), "Position"); db.ApplyTag("editor"); tb = new TextButton(new Vector2(4, 2), new Vector2(1, 1), "><", delegate { GetPosition(); }); tb.button.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetSmallFont(); tb.ApplyTag("editor"); tb = new TextButton(new Vector2(5, 2), new Vector2(1, 1), "~", delegate { GetPosition(false); }); tb.button.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetSmallFont(); tb.ApplyTag("editor"); if (!eventComponent.GetType().IsSubclassOf(typeof(QuestData.Event))) { if (eventComponent.minCam) { tb = new TextButton(new Vector2(7, 2), new Vector2(4, 1), "Min Cam", delegate { PositionTypeCycle(); }); } else if (eventComponent.maxCam) { tb = new TextButton(new Vector2(7, 2), new Vector2(4, 1), "Max Cam", delegate { PositionTypeCycle(); }); } else if (!eventComponent.locationSpecified) { tb = new TextButton(new Vector2(7, 2), new Vector2(4, 1), "Unused", delegate { PositionTypeCycle(); }); } else if (eventComponent.highlight) { tb = new TextButton(new Vector2(7, 2), new Vector2(4, 1), "Highlight", delegate { PositionTypeCycle(); }); } else { tb = new TextButton(new Vector2(7, 2), new Vector2(4, 1), "Camera", delegate { PositionTypeCycle(); }); } tb.button.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetSmallFont(); tb.ApplyTag("editor"); } tb = new TextButton(new Vector2(12, 2), new Vector2(3, 1), "Vars", delegate { QuestEditorData.SelectAsEventVars(name); }); tb.button.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetSmallFont(); tb.ApplyTag("editor"); tb = new TextButton(new Vector2(16, 2), new Vector2(4, 1), "Next Events", delegate { QuestEditorData.SelectAsEventNextEvent(name); }); tb.button.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetSmallFont(); tb.ApplyTag("editor"); db = new DialogBox(new Vector2(0, 3), new Vector2(20, 1), "Dialog:"); db.ApplyTag("editor"); eventTextDBE = new DialogBoxEditable(new Vector2(0, 4), new Vector2(20, 8), eventComponent.originalText, delegate { UpdateText(); }); eventTextDBE.ApplyTag("editor"); eventTextDBE.AddBorder(); db = new DialogBox(new Vector2(0, 12), new Vector2(4, 1), "Trigger:"); db.ApplyTag("editor"); tb = new TextButton(new Vector2(4, 12), new Vector2(10, 1), eventComponent.trigger, delegate { SetTrigger(); }); tb.button.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetSmallFont(); tb.ApplyTag("editor"); db = new DialogBox(new Vector2(0, 14), new Vector2(4, 1), "Selection:"); db.ApplyTag("editor"); tb = new TextButton(new Vector2(4, 14), new Vector2(8, 1), eventComponent.heroListName, delegate { SetHighlight(); }); tb.button.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetSmallFont(); tb.ApplyTag("editor"); db = new DialogBox(new Vector2(12, 14), new Vector2(2, 1), "Min"); db.ApplyTag("editor"); tb = new TextButton(new Vector2(14, 14), new Vector2(2, 1), eventComponent.minHeroes.ToString(), delegate { SetHeroCount(false); }); tb.button.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetSmallFont(); tb.ApplyTag("editor"); db = new DialogBox(new Vector2(16, 14), new Vector2(2, 1), "Max"); db.ApplyTag("editor"); tb = new TextButton(new Vector2(18, 14), new Vector2(2, 1), eventComponent.maxHeroes.ToString(), delegate { SetHeroCount(true); }); tb.button.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetSmallFont(); tb.ApplyTag("editor"); db = new DialogBox(new Vector2(0, 16), new Vector2(9, 1), "Add Components:"); db.ApplyTag("editor"); tb = new TextButton(new Vector2(9, 16), new Vector2(1, 1), "+", delegate { AddVisibility(true); }, Color.green); tb.button.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetSmallFont(); tb.ApplyTag("editor"); int offset = 17; int index; for (index = 0; index < 12; index++) { if (eventComponent.addComponents.Length > index) { int i = index; db = new DialogBox(new Vector2(0, offset), new Vector2(9, 1), eventComponent.addComponents[index]); db.AddBorder(); db.ApplyTag("editor"); tb = new TextButton(new Vector2(9, offset++), new Vector2(1, 1), "-", delegate { RemoveVisibility(i, true); }, Color.red); tb.button.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetSmallFont(); tb.ApplyTag("editor"); } } db = new DialogBox(new Vector2(10, 16), new Vector2(9, 1), "Remove Components:"); db.ApplyTag("editor"); tb = new TextButton(new Vector2(19, 16), new Vector2(1, 1), "+", delegate { AddVisibility(false); }, Color.green); tb.button.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetSmallFont(); tb.ApplyTag("editor"); offset = 17; for (index = 0; index < 12; index++) { if (eventComponent.removeComponents.Length > index) { int i = index; db = new DialogBox(new Vector2(10, offset), new Vector2(9, 1), eventComponent.removeComponents[index]); db.AddBorder(); db.ApplyTag("editor"); tb = new TextButton(new Vector2(19, offset++), new Vector2(1, 1), "-", delegate { RemoveVisibility(i, false); }, Color.red); tb.button.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetSmallFont(); tb.ApplyTag("editor"); } } if (eventComponent.locationSpecified || eventComponent.maxCam || eventComponent.minCam) { game.tokenBoard.AddHighlight(eventComponent.location, "EventLoc", "editor"); } }