void Awake() { time = 0f; decreaseTime = 0f; uiGauge.enabled = false; uiTextBalloon.enabled = false; isUiOn = false; catAudio = GetComponent <AudioSource>(); strings = GetComponent <Strings>(); tbMng = uiTextBalloon.GetComponent <TextBalloonManager>(); gaugeHunger = uiGauge.gameObject.transform.FindChild("GaugeHunger").gameObject; gaugeAffine = uiGauge.gameObject.transform.FindChild("GaugeAffine").gameObject; gaugeHealth = uiGauge.gameObject.transform.FindChild("GaugeHealth").gameObject; }