protected override void ContextLost() { status.Dispose(); posAtlas.Dispose(); hackStates.Dispose(); xPos.Dispose(); yPos.Dispose(); zPos.Dispose(); }
public override void Dispose() { font.Dispose(); posAtlas.Dispose(); table.Dispose(); game.Events.BlockPermissionsChanged -= OnBlockChanged; game.Events.BlockDefinitionChanged -= OnBlockChanged; game.Keyboard.KeyRepeat = false; game.Graphics.ContextLost -= ContextLost; game.Graphics.ContextRecreated -= ContextRecreated; }
public override void Dispose() { font.Dispose(); posAtlas.Dispose(); Events.ChatFontChanged -= ChatFontChanged; }
protected override void ContextLost() { base.ContextLost(); gfx.DeleteVb(ref dynamicVb); idAtlas.Dispose(); }
protected override void ContextLost() { fpsText.Dispose(); posAtlas.Dispose(); hackStates.Dispose(); }
protected override void ContextLost() { line1.Dispose(); posAtlas.Dispose(); line2.Dispose(); }