private void OnDie() { TetroGrid grid = FindObjectOfType <TetroGrid>(); foreach (Tile tile in activeCoinPositions) { grid.SetCellCoin(tile.transform.position); } }
private void ReturnToPool() { //grid.SetCellFull(transform.position); grid.SetCellFull(transform.position, GetColor()); if (coinImage.activeSelf == true) { grid.SetCellCoin(transform.position); } gameObject.Recycle(); }