// Update is called once per frame void Update() { // bool MouseOverBuildButton = ButtonBuild.GetComponent<BuildButton>().IsMouseOverRollButton; // new BuildButtonIsPressed = ButtonBuild.GetComponent <Button_Script>().IsMouseOverRollButton; if (BuildButtonIsPressed == true && BuildPerTurn == false && Input.GetMouseButtonDown(0)) { BuildPerTurn = true; if (runonce == false) { runonce = true; Tetramino_Pos = new Vector2(-24.62941f, -8.171326f); ShapeCountL = ShapeCountL + 1; Tetramino_Object = Instantiate(Tetramino_Block_1, Tetramino_Pos, Quaternion.identity); Tetramino_Object.name = "LShape" + ShapeCountL; Tetramino_Object.transform.rotation = new Quaternion(0, 0, 90, 0); Tetramino_Object = GameObject.Find("LShape" + ShapeCountL); TetraminoList2.Add(Tetramino_Object); Tetramino_Pos = new Vector2(-25.117f, -7.001098f); Tetramino_Object = Instantiate(Tetramino_Block_2, Tetramino_Pos, Quaternion.identity); ShapeCountC = ShapeCountC + 1; Tetramino_Object.name = "CrossRoad" + ShapeCountC; Tetramino_Object = GameObject.Find("CrossRoad" + ShapeCountL); TetraminoList2.Add(Tetramino_Object); Tetramino_Pos = new Vector2(-26.18971f, -4.221803f); Tetramino_Object = Instantiate(Tetramino_Block_3, Tetramino_Pos, Quaternion.identity); ShapeCountT = ShapeCountT + 1; Tetramino_Object.name = "Tee" + ShapeCountT; Tetramino_Object = GameObject.Find("Tee" + ShapeCountL); TetraminoList2.Add(Tetramino_Object); Tetramino_Pos = new Vector2(-24.43437f, -2.661498f); Tetramino_Object = Instantiate(Tetramino_Block_4, Tetramino_Pos, Quaternion.identity); ShapeCountZ = ShapeCountZ + 1; Tetramino_Object.name = "Zig" + ShapeCountZ; Tetramino_Object = GameObject.Find("Zig" + ShapeCountL); TetraminoList2.Add(Tetramino_Object); } else { foreach (GameObject Tetramino in TetraminoList2) { TetraminoList.Add(Tetramino); } foreach (GameObject Tetramino in TetraminoList) { bool IsKill = Tetramino.GetComponent <TileSnapper>().KILLME; if (IsKill = true && Tetramino.name == "LShape" + ShapeCountL) { TetraminoList2.Remove(Tetramino); Tetramino_Pos = new Vector2(-24.62941f, -8.171326f); ShapeCountL = ShapeCountL + 1; Tetramino_Object = Instantiate(Tetramino_Block_1, Tetramino_Pos, Quaternion.identity); Tetramino_Object.name = "LShape" + ShapeCountL; Tetramino_Object.transform.rotation = new Quaternion(0, 0, 90, 0); Tetramino_Object = GameObject.Find("LShape" + ShapeCountL); TetraminoList2.Add(Tetramino_Object); } if (IsKill = true && Tetramino.name == "CrossRoad" + ShapeCountC) { Tetramino_Pos = new Vector2(-25.117f, -7.001098f); TetraminoList2.Remove(Tetramino); Tetramino_Object = Instantiate(Tetramino_Block_2, Tetramino_Pos, Quaternion.identity); ShapeCountC = ShapeCountC + 1; Tetramino_Object.name = "CrossRoad" + ShapeCountC; Tetramino_Object = GameObject.Find("CrossRoad" + ShapeCountL); TetraminoList2.Add(Tetramino_Object); } if (IsKill = true && Tetramino.name == "Tee" + ShapeCountT) { Tetramino_Pos = new Vector2(-26.18971f, -4.221803f); TetraminoList2.Remove(Tetramino); Tetramino_Object = Instantiate(Tetramino_Block_3, Tetramino_Pos, Quaternion.identity); ShapeCountT = ShapeCountT + 1; Tetramino_Object.name = "Tee" + ShapeCountT; Tetramino_Object = GameObject.Find("Tee" + ShapeCountL); TetraminoList2.Add(Tetramino_Object); } if (IsKill = true && Tetramino.name == "Zig" + ShapeCountZ) { Tetramino_Pos = new Vector2(-24.43437f, -2.661498f); TetraminoList2.Remove(Tetramino); Tetramino_Object = Instantiate(Tetramino_Block_4, Tetramino_Pos, Quaternion.identity); ShapeCountZ = ShapeCountZ + 1; Tetramino_Object.name = "Zig" + ShapeCountZ; Tetramino_Object = GameObject.Find("Zig" + ShapeCountL); TetraminoList2.Add(Tetramino_Object); } } foreach (GameObject Tetramino in TetraminoList2) { TetraminoList.Add(Tetramino); } } } // MouseOverRollButton = ButtonRoll.GetComponent<Button_Script>().IsMouseOverRollButton; // new if (RollButtonHasBeenPressed == false && MouseRightButtonDown == true) { Debug.Log("AmRunning1"); if (TokensHaveBeenSpawned == false && TokensSpawn == true) { for (int i = 0; i < 3; i++) { Token_Object = Instantiate(Token_Block, tokenPos, Quaternion.identity); Token_Object.name = ("Token nº " + i); TokenList.Add(Token_Object); tokenPos.x += 1.5f; } TokensHaveBeenSpawned = true; Debug.Log(TokensHaveBeenSpawned); TokensSpawn = false; Debug.Log(MouseOverRollButton); Debug.Log(TokensHaveBeenSpawned); Debug.Log(TurnEnded); } } MouseOverRollButton = ButtonRoll.GetComponent <Button_Script>().IsMouseOverRollButton; if ((MouseOverRollButton == true) && (TokensHaveBeenSpawned == true) && (TurnEnded == true)) { Debug.Log("AmRunning2"); Token1 = GameObject.Find("Token nº 0"); Token2 = GameObject.Find("Token nº 1"); Token3 = GameObject.Find("Token nº 2"); float DieRoll1 = Random.Range(0.5f, 3.5f); if (DieRoll1 <= 3.5 && DieRoll1 >= 2.5) { DieRoll1 = 3; } else if (DieRoll1 > 1.5) { DieRoll1 = 2; } else { DieRoll1 = 1; } Token1.GetComponent <MouseScript>().TokenRollNumber = DieRoll1; float DieRoll2 = Random.Range(0.5f, 3.5f); if (DieRoll2 <= 3.5 && DieRoll2 >= 2.5) { DieRoll2 = 3; } else if (DieRoll2 > 1.5) { DieRoll2 = 2; } else { DieRoll2 = 1; } Token2.GetComponent <MouseScript>().TokenRollNumber = DieRoll2; float DieRoll3 = Random.Range(0.5f, 3.5f); if (DieRoll3 <= 3.5 && DieRoll3 >= 2.5) { DieRoll3 = 3; } else if (DieRoll3 > 1.5) { DieRoll3 = 2; } else { DieRoll3 = 1; } Token3.GetComponent <MouseScript>().TokenRollNumber = DieRoll3; RollButtonHasBeenPressed = true; TurnEnded = false; } // new // new if (Input.GetMouseButtonDown(0)) { // ButtonClick(); MouseRightButtonDown = true; } else if (Input.GetMouseButtonUp(0)) { MouseRightButtonDown = false; } // new //if () // { foreach (GameObject coin in TokenList) { Token_collision = coin.GetComponent <Collider2D>(); AT_collision = AT_Object.GetComponent <Collider2D>(); if (Token_collision.bounds.Intersects(AT_collision.bounds)) { Token_collision.transform.position = AT_collision.transform.position; } LT_collision = LT_Object.GetComponent <Collider2D>(); if (Token_collision.bounds.Intersects(LT_collision.bounds)) { Token_collision.transform.position = LT_collision.transform.position; } ST_collision = ST_Object.GetComponent <Collider2D>(); if (Token_collision.bounds.Intersects(ST_collision.bounds)) { Token_collision.transform.position = ST_collision.transform.position; } AT_collisionP2 = AT_ObjectP2.GetComponent <Collider2D>(); if (Token_collision.bounds.Intersects(AT_collisionP2.bounds)) { Token_collision.transform.position = AT_collisionP2.transform.position; } LT_collisionP2 = LT_ObjectP2.GetComponent <Collider2D>(); if (Token_collision.bounds.Intersects(LT_collisionP2.bounds)) { Token_collision.transform.position = LT_collisionP2.transform.position; } ST_collisionP2 = ST_ObjectP2.GetComponent <Collider2D>(); if (Token_collision.bounds.Intersects(ST_collisionP2.bounds)) { Token_collision.transform.position = ST_collisionP2.transform.position; } } // } foreach (GameObject VoidTiles in VoidList) { void_collision = VoidTiles.GetComponent <Collider2D>(); GameObject[] TowerList = GameObject.FindGameObjectsWithTag("Tower"); for (int i = 1; i < TowerList.Length - 1; i++) { tower_collision = TowerList[i].GetComponent <Collider2D>(); GameObject tower; tower = TowerList[i]; if (tower_collision.bounds.Intersects(void_collision.bounds) && Input.GetMouseButtonUp(0)) { if (tower.name != "TowerC") { tower.GetComponent <MouseScript>().Moved = true; } Debug.Log("Towerss"); tower.GetComponent <TowerPlacer>().GridX = void_collision.GetComponent <TowerSquare>().GridX; tower.GetComponent <TowerPlacer>().GridY = void_collision.GetComponent <TowerSquare>().GridY; tower_collision.transform.position = VoidTiles.transform.position; } } } foreach (GameObject tile in NormalList) { normal_collision = tile.GetComponent <Collider2D>(); tower_collision = Tower_Object.GetComponent <Collider2D>(); void_collision = Void_Object.GetComponent <Collider2D>(); if (tower_collision.bounds.Intersects(normal_collision.bounds)) { tower_collision.transform.position = new Vector2(-20, -7); } //if(tetramino_collision.bounds.Intersects(normal_collision.bounds)) //{ // tetramino_collision.transform.position = normal_collision.transform.position; //} } MinionObjects = GameObject.FindGameObjectsWithTag("Minion"); for (int i2 = 0; i2 < MinionObjects.Length; i2++) { Minion_Object = MinionObjects[i2]; Minion_collision = MinionObjects[i2].GetComponent <Collider2D>(); TetChilds = GameObject.FindGameObjectsWithTag("ChildTet"); for (int i = 0; i < TetChilds.Length; i++) { TetChild = TetChilds[i]; TetChildColl = TetChilds[i].GetComponent <Collider2D>(); if (Minion_collision.bounds.Intersects(TetChildColl.bounds) && Input.GetMouseButtonUp(0)) { Minion_collision.transform.position = TetChild.transform.position; Minion_Object.GetComponent <MinionScript>().GridX = TetChild.GetComponent <TileSnapper>().GridX; Minion_Object.GetComponent <MinionScript>().GridY = TetChild.GetComponent <TileSnapper>().GridY; Minion_Object.GetComponent <MinionScript>().IsonGrid = true; } TetList = GameObject.FindGameObjectsWithTag("Tet"); for (int i3 = 0; i3 < TetList.Length; i3++) { Tet = TetList[i3]; TetColl = TetList[i3].GetComponent <Collider2D>(); if (Minion_collision.bounds.Intersects(TetColl.bounds) && Input.GetMouseButtonUp(0)) { Minion_collision.transform.position = Tet.transform.position; Minion_Object.GetComponent <MinionScript>().GridX = Tet.GetComponent <TileSnapper>().GridX; Minion_Object.GetComponent <MinionScript>().GridY = Tet.GetComponent <TileSnapper>().GridY; Minion_Object.GetComponent <MinionScript>().IsonGrid = true; } } } } GridObjects = GameObject.FindGameObjectsWithTag("Grid"); TetList = GameObject.FindGameObjectsWithTag("Tet"); for (int i2 = 0; i2 < GridObjects.Length; i2++) { GameObject Grid_Object = GridObjects[i2]; Collider2D Grid_collision = GridObjects[i2].GetComponent <Collider2D>(); for (int i = 0; i < TetList.Length; i++) { Tet = TetList[i]; TetColl = TetList[i].GetComponent <Collider2D>(); if (Grid_collision.bounds.Intersects(TetColl.bounds)) { Tet.transform.position = Grid_collision.transform.position; } } } //foreach (GameObject Tile in TetraminoList) //{ // tetramino_collision = Tile.GetComponent<Collider2D>(); // Minion_collision = Minion_Object.GetComponent<Collider2D>(); // if (Minion_collision.bounds.Intersects(tetramino_collision.bounds)) // { // Minion_collision.transform.position = tetramino_collision.transform.position; // } //} }