Example #1
0
    // Update is called once per frame
    void Update()
    {
        // bool MouseOverBuildButton = ButtonBuild.GetComponent<BuildButton>().IsMouseOverRollButton;
        // new
        BuildButtonIsPressed = ButtonBuild.GetComponent <Button_Script>().IsMouseOverRollButton;
        if (BuildButtonIsPressed == true && BuildPerTurn == false && Input.GetMouseButtonDown(0))
        {
            BuildPerTurn = true;
            if (runonce == false)
            {
                runonce               = true;
                Tetramino_Pos         = new Vector2(-24.62941f, -8.171326f);
                ShapeCountL           = ShapeCountL + 1;
                Tetramino_Object      = Instantiate(Tetramino_Block_1, Tetramino_Pos, Quaternion.identity);
                Tetramino_Object.name = "LShape" + ShapeCountL;
                Tetramino_Object.transform.rotation = new Quaternion(0, 0, 90, 0);
                Tetramino_Object = GameObject.Find("LShape" + ShapeCountL);
                TetraminoList2.Add(Tetramino_Object);

                Tetramino_Pos = new Vector2(-25.117f, -7.001098f);

                Tetramino_Object      = Instantiate(Tetramino_Block_2, Tetramino_Pos, Quaternion.identity);
                ShapeCountC           = ShapeCountC + 1;
                Tetramino_Object.name = "CrossRoad" + ShapeCountC;
                Tetramino_Object      = GameObject.Find("CrossRoad" + ShapeCountL);
                TetraminoList2.Add(Tetramino_Object);

                Tetramino_Pos = new Vector2(-26.18971f, -4.221803f);

                Tetramino_Object      = Instantiate(Tetramino_Block_3, Tetramino_Pos, Quaternion.identity);
                ShapeCountT           = ShapeCountT + 1;
                Tetramino_Object.name = "Tee" + ShapeCountT;
                Tetramino_Object      = GameObject.Find("Tee" + ShapeCountL);
                TetraminoList2.Add(Tetramino_Object);

                Tetramino_Pos = new Vector2(-24.43437f, -2.661498f);

                Tetramino_Object      = Instantiate(Tetramino_Block_4, Tetramino_Pos, Quaternion.identity);
                ShapeCountZ           = ShapeCountZ + 1;
                Tetramino_Object.name = "Zig" + ShapeCountZ;
                Tetramino_Object      = GameObject.Find("Zig" + ShapeCountL);
                TetraminoList2.Add(Tetramino_Object);
            }
            else
            {
                foreach (GameObject Tetramino in TetraminoList2)
                {
                    TetraminoList.Add(Tetramino);
                }
                foreach (GameObject Tetramino in TetraminoList)
                {
                    bool IsKill = Tetramino.GetComponent <TileSnapper>().KILLME;
                    if (IsKill = true && Tetramino.name == "LShape" + ShapeCountL)
                    {
                        TetraminoList2.Remove(Tetramino);
                        Tetramino_Pos         = new Vector2(-24.62941f, -8.171326f);
                        ShapeCountL           = ShapeCountL + 1;
                        Tetramino_Object      = Instantiate(Tetramino_Block_1, Tetramino_Pos, Quaternion.identity);
                        Tetramino_Object.name = "LShape" + ShapeCountL;
                        Tetramino_Object.transform.rotation = new Quaternion(0, 0, 90, 0);

                        Tetramino_Object = GameObject.Find("LShape" + ShapeCountL);
                        TetraminoList2.Add(Tetramino_Object);
                    }
                    if (IsKill = true && Tetramino.name == "CrossRoad" + ShapeCountC)
                    {
                        Tetramino_Pos = new Vector2(-25.117f, -7.001098f);
                        TetraminoList2.Remove(Tetramino);
                        Tetramino_Object      = Instantiate(Tetramino_Block_2, Tetramino_Pos, Quaternion.identity);
                        ShapeCountC           = ShapeCountC + 1;
                        Tetramino_Object.name = "CrossRoad" + ShapeCountC;

                        Tetramino_Object = GameObject.Find("CrossRoad" + ShapeCountL);
                        TetraminoList2.Add(Tetramino_Object);
                    }
                    if (IsKill = true && Tetramino.name == "Tee" + ShapeCountT)
                    {
                        Tetramino_Pos = new Vector2(-26.18971f, -4.221803f);
                        TetraminoList2.Remove(Tetramino);
                        Tetramino_Object      = Instantiate(Tetramino_Block_3, Tetramino_Pos, Quaternion.identity);
                        ShapeCountT           = ShapeCountT + 1;
                        Tetramino_Object.name = "Tee" + ShapeCountT;

                        Tetramino_Object = GameObject.Find("Tee" + ShapeCountL);
                        TetraminoList2.Add(Tetramino_Object);
                    }
                    if (IsKill = true && Tetramino.name == "Zig" + ShapeCountZ)
                    {
                        Tetramino_Pos = new Vector2(-24.43437f, -2.661498f);
                        TetraminoList2.Remove(Tetramino);
                        Tetramino_Object      = Instantiate(Tetramino_Block_4, Tetramino_Pos, Quaternion.identity);
                        ShapeCountZ           = ShapeCountZ + 1;
                        Tetramino_Object.name = "Zig" + ShapeCountZ;

                        Tetramino_Object = GameObject.Find("Zig" + ShapeCountL);
                        TetraminoList2.Add(Tetramino_Object);
                    }
                }
                foreach (GameObject Tetramino in TetraminoList2)
                {
                    TetraminoList.Add(Tetramino);
                }
            }
        }



        // MouseOverRollButton = ButtonRoll.GetComponent<Button_Script>().IsMouseOverRollButton;
        // new

        if (RollButtonHasBeenPressed == false && MouseRightButtonDown == true)
        {
            Debug.Log("AmRunning1");


            if (TokensHaveBeenSpawned == false && TokensSpawn == true)
            {
                for (int i = 0; i < 3; i++)
                {
                    Token_Object      = Instantiate(Token_Block, tokenPos, Quaternion.identity);
                    Token_Object.name = ("Token nº " + i);
                    TokenList.Add(Token_Object);
                    tokenPos.x += 1.5f;
                }
                TokensHaveBeenSpawned = true;
                Debug.Log(TokensHaveBeenSpawned);
                TokensSpawn = false;

                Debug.Log(MouseOverRollButton);
                Debug.Log(TokensHaveBeenSpawned);
                Debug.Log(TurnEnded);
            }
        }
        MouseOverRollButton = ButtonRoll.GetComponent <Button_Script>().IsMouseOverRollButton;
        if ((MouseOverRollButton == true) && (TokensHaveBeenSpawned == true) && (TurnEnded == true))
        {
            Debug.Log("AmRunning2");
            Token1 = GameObject.Find("Token nº 0");
            Token2 = GameObject.Find("Token nº 1");
            Token3 = GameObject.Find("Token nº 2");



            float DieRoll1 = Random.Range(0.5f, 3.5f);
            if (DieRoll1 <= 3.5 && DieRoll1 >= 2.5)
            {
                DieRoll1 = 3;
            }
            else if (DieRoll1 > 1.5)
            {
                DieRoll1 = 2;
            }
            else
            {
                DieRoll1 = 1;
            }

            Token1.GetComponent <MouseScript>().TokenRollNumber = DieRoll1;


            float DieRoll2 = Random.Range(0.5f, 3.5f);
            if (DieRoll2 <= 3.5 && DieRoll2 >= 2.5)
            {
                DieRoll2 = 3;
            }
            else if (DieRoll2 > 1.5)
            {
                DieRoll2 = 2;
            }
            else
            {
                DieRoll2 = 1;
            }

            Token2.GetComponent <MouseScript>().TokenRollNumber = DieRoll2;


            float DieRoll3 = Random.Range(0.5f, 3.5f);
            if (DieRoll3 <= 3.5 && DieRoll3 >= 2.5)
            {
                DieRoll3 = 3;
            }
            else if (DieRoll3 > 1.5)
            {
                DieRoll3 = 2;
            }
            else
            {
                DieRoll3 = 1;
            }

            Token3.GetComponent <MouseScript>().TokenRollNumber = DieRoll3;
            RollButtonHasBeenPressed = true;
            TurnEnded = false;
        }


        // new
        // new

        if (Input.GetMouseButtonDown(0))
        {
            // ButtonClick();
            MouseRightButtonDown = true;
        }
        else if (Input.GetMouseButtonUp(0))
        {
            MouseRightButtonDown = false;
        }
        // new
        //if ()
        // {
        foreach (GameObject coin in TokenList)
        {
            Token_collision = coin.GetComponent <Collider2D>();
            AT_collision    = AT_Object.GetComponent <Collider2D>();

            if (Token_collision.bounds.Intersects(AT_collision.bounds))
            {
                Token_collision.transform.position = AT_collision.transform.position;
            }

            LT_collision = LT_Object.GetComponent <Collider2D>();

            if (Token_collision.bounds.Intersects(LT_collision.bounds))
            {
                Token_collision.transform.position = LT_collision.transform.position;
            }

            ST_collision = ST_Object.GetComponent <Collider2D>();

            if (Token_collision.bounds.Intersects(ST_collision.bounds))
            {
                Token_collision.transform.position = ST_collision.transform.position;
            }

            AT_collisionP2 = AT_ObjectP2.GetComponent <Collider2D>();
            if (Token_collision.bounds.Intersects(AT_collisionP2.bounds))
            {
                Token_collision.transform.position = AT_collisionP2.transform.position;
            }


            LT_collisionP2 = LT_ObjectP2.GetComponent <Collider2D>();
            if (Token_collision.bounds.Intersects(LT_collisionP2.bounds))
            {
                Token_collision.transform.position = LT_collisionP2.transform.position;
            }

            ST_collisionP2 = ST_ObjectP2.GetComponent <Collider2D>();
            if (Token_collision.bounds.Intersects(ST_collisionP2.bounds))
            {
                Token_collision.transform.position = ST_collisionP2.transform.position;
            }
        }
        //  }
        foreach (GameObject VoidTiles in VoidList)
        {
            void_collision = VoidTiles.GetComponent <Collider2D>();


            GameObject[] TowerList = GameObject.FindGameObjectsWithTag("Tower");
            for (int i = 1; i < TowerList.Length - 1; i++)
            {
                tower_collision = TowerList[i].GetComponent <Collider2D>();
                GameObject tower;
                tower = TowerList[i];



                if (tower_collision.bounds.Intersects(void_collision.bounds) && Input.GetMouseButtonUp(0))
                {
                    if (tower.name != "TowerC")
                    {
                        tower.GetComponent <MouseScript>().Moved = true;
                    }
                    Debug.Log("Towerss");
                    tower.GetComponent <TowerPlacer>().GridX = void_collision.GetComponent <TowerSquare>().GridX;
                    tower.GetComponent <TowerPlacer>().GridY = void_collision.GetComponent <TowerSquare>().GridY;
                    tower_collision.transform.position       = VoidTiles.transform.position;
                }
            }
        }

        foreach (GameObject tile in NormalList)
        {
            normal_collision = tile.GetComponent <Collider2D>();
            tower_collision  = Tower_Object.GetComponent <Collider2D>();
            void_collision   = Void_Object.GetComponent <Collider2D>();
            if (tower_collision.bounds.Intersects(normal_collision.bounds))
            {
                tower_collision.transform.position = new Vector2(-20, -7);
            }
            //if(tetramino_collision.bounds.Intersects(normal_collision.bounds))
            //{
            //    tetramino_collision.transform.position = normal_collision.transform.position;
            //}
        }
        MinionObjects = GameObject.FindGameObjectsWithTag("Minion");
        for (int i2 = 0; i2 < MinionObjects.Length; i2++)
        {
            Minion_Object    = MinionObjects[i2];
            Minion_collision = MinionObjects[i2].GetComponent <Collider2D>();

            TetChilds = GameObject.FindGameObjectsWithTag("ChildTet");

            for (int i = 0; i < TetChilds.Length; i++)
            {
                TetChild     = TetChilds[i];
                TetChildColl = TetChilds[i].GetComponent <Collider2D>();

                if (Minion_collision.bounds.Intersects(TetChildColl.bounds) && Input.GetMouseButtonUp(0))
                {
                    Minion_collision.transform.position = TetChild.transform.position;
                    Minion_Object.GetComponent <MinionScript>().GridX    = TetChild.GetComponent <TileSnapper>().GridX;
                    Minion_Object.GetComponent <MinionScript>().GridY    = TetChild.GetComponent <TileSnapper>().GridY;
                    Minion_Object.GetComponent <MinionScript>().IsonGrid = true;
                }
                TetList = GameObject.FindGameObjectsWithTag("Tet");

                for (int i3 = 0; i3 < TetList.Length; i3++)
                {
                    Tet     = TetList[i3];
                    TetColl = TetList[i3].GetComponent <Collider2D>();

                    if (Minion_collision.bounds.Intersects(TetColl.bounds) && Input.GetMouseButtonUp(0))
                    {
                        Minion_collision.transform.position = Tet.transform.position;
                        Minion_Object.GetComponent <MinionScript>().GridX    = Tet.GetComponent <TileSnapper>().GridX;
                        Minion_Object.GetComponent <MinionScript>().GridY    = Tet.GetComponent <TileSnapper>().GridY;
                        Minion_Object.GetComponent <MinionScript>().IsonGrid = true;
                    }
                }
            }
        }
        GridObjects = GameObject.FindGameObjectsWithTag("Grid");
        TetList     = GameObject.FindGameObjectsWithTag("Tet");
        for (int i2 = 0; i2 < GridObjects.Length; i2++)
        {
            GameObject Grid_Object    = GridObjects[i2];
            Collider2D Grid_collision = GridObjects[i2].GetComponent <Collider2D>();
            for (int i = 0; i < TetList.Length; i++)
            {
                Tet     = TetList[i];
                TetColl = TetList[i].GetComponent <Collider2D>();

                if (Grid_collision.bounds.Intersects(TetColl.bounds))
                {
                    Tet.transform.position = Grid_collision.transform.position;
                }
            }
        }



        //foreach (GameObject Tile in TetraminoList)
        //{
        //    tetramino_collision = Tile.GetComponent<Collider2D>();
        //    Minion_collision = Minion_Object.GetComponent<Collider2D>();



        //    if (Minion_collision.bounds.Intersects(tetramino_collision.bounds))
        //    {
        //        Minion_collision.transform.position = tetramino_collision.transform.position;
        //    }

        //}
    }