public void BeforeTest()
        {
            var source = new GameObject().AddComponent <AudioSource>();

            source.gameObject.AddComponent <TestUnityMessageEventDispatcherComponent>().TestAwake();
            _audio = source.gameObject.AddComponent <TestPlayerAudioComponent>();
            _audio.SoundEffectsAudioSource = source;

            _audio.DamageSound = new AudioClip();

            _audio.TestStart();
        }
        public void AfterTest()
        {
            _audio.TestDestroy();

            _audio = null;
        }