public void BeforeTest() { var source = new GameObject().AddComponent <AudioSource>(); source.gameObject.AddComponent <TestUnityMessageEventDispatcherComponent>().TestAwake(); _audio = source.gameObject.AddComponent <TestPlayerAudioComponent>(); _audio.SoundEffectsAudioSource = source; _audio.DamageSound = new AudioClip(); _audio.TestStart(); }
public void AfterTest() { _audio.TestDestroy(); _audio = null; }