void Start() { desiredVelocity = Vector2.zero; startingVelocity = Vector2.zero; offset = transform.rotation; animator = GetComponent <TestPlayerAnimator>(); }
public GameManager gm; //for freezing and unfreezing outlines, also loading next level void Start() { mirrorPoint = playerRoom.position; offset = ghostRoom.position - playerRoom.position; animator = GetComponent <TestPlayerAnimator>(); }