Esempio n. 1
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        public void At_With_Map_Test()
        {
            using (GameContext context = CreateContext())
            {
                context.Map = TestFactory.CreateMap();

                ICharacter character  = context.Character;
                IMap       currentMap = character.Map;

                context.Process(new At
                {
                    MapId     = 2544,
                    Position  = new Vector2D(24, 42),
                    Direction = Direction.South
                });

                Check.That(character.Map).IsNotNull();
                Check.That(character.Map.Id).IsEqualTo(2544);
                Check.That(character.Position).IsEqualTo(new Vector2D(24, 42));
                Check.That(character.Direction).IsEqualTo(Direction.South);

                context.IsEventEmitted <MapJoinEvent>(x => x.Map.Equals(character.Map));
                context.IsEventEmitted <MapLeaveEvent>(x => x.Map.Equals(currentMap));
            }
        }
Esempio n. 2
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        public void Su_Lethal_Test()
        {
            using (GameContext context = CreateContext())
            {
                ICharacter    character = context.Character;
                ILivingEntity target    = TestFactory.CreateMonster();

                IMap map = TestFactory.CreateMap(character, target);

                context.Process(new Su
                {
                    CasterType    = character.EntityType,
                    CasterId      = character.Id,
                    TargetType    = target.EntityType,
                    TargetId      = target.Id,
                    SkillKey      = 254,
                    Damage        = 1000,
                    IsTargetAlive = false,
                    HpPercentage  = 0
                });

                Check.That(target.Map).IsNull();
                Check.That(map.Entities).Not.Contains(target);
                Check.That(target.HpPercentage).IsEqualTo(0);

                context.IsEventEmitted <EntityDamageEvent>(x => x.Caster.Equals(character) && x.Target.Equals(target) && x.Damage == 1000 && x.SkillKey == 254);
                context.IsEventEmitted <EntityDeathEvent>(x => x.Killer.Equals(character) && x.Entity.Equals(target));
            }
        }
Esempio n. 3
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        public void CMode_Unwear_Test()
        {
            using (GameContext context = CreateContext())
            {
                ICharacter    character = context.Character;
                ILivingEntity entity    = TestFactory.CreatePlayer();

                IMap map = TestFactory.CreateMap(character, entity);

                context.Process(new CMode
                {
                    EntityType   = entity.EntityType,
                    EntityId     = entity.Id,
                    MorphId      = 0,
                    MorphUpgrade = 13,
                    MorphDesign  = 11,
                    MorphBonus   = 0,
                    Size         = 10
                });

                Check.That(map.Entities).Contains(entity);
                Check.That(entity.MorphId).IsEqualTo(0);

                context.IsEventEmitted <SpecialistUnwearEvent>(x => x.Entity.Equals(entity));
            }
        }
Esempio n. 4
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        public void In_As_MapObject_Test()
        {
            using (GameContext context = CreateContext())
            {
                ICharacter character = context.Character;

                IMap map = TestFactory.CreateMap(character);

                context.Process(new In
                {
                    EntityType = EntityType.MapObject,
                    GameKey    = 1241,
                    EntityId   = 708392,
                    Position   = new Vector2D(17, 9),
                    MapObject  = new In.MapObjectInfo
                    {
                        Amount          = 80,
                        IsQuestRelative = false,
                        Owner           = 0
                    }
                });

                IMapObject mapObject = map.GetEntity <IMapObject>(EntityType.MapObject, 708392);

                Check.That(mapObject).IsNotNull();
                Check.That(mapObject.Map).IsNotNull();
                Check.That(mapObject.ItemKey).IsEqualTo(1241);
                Check.That(mapObject.Position).IsEqualTo(new Vector2D(17, 9));
                Check.That(mapObject.Name).IsEmpty();
                Check.That(mapObject.Amount).IsEqualTo(80);

                context.IsEventEmitted <EntitySpawnEvent>(x => x.Entity.Id == 708392 && x.Entity.EntityType == EntityType.MapObject && x.Map.Equals(map));
            }
        }
Esempio n. 5
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        public void Gp_Test()
        {
            using (GameContext context = CreateContext())
            {
                IMap map = TestFactory.CreateMap(context.Character);

                context.Process(new Gp
                {
                    Position      = new Vector2D(50, 50),
                    PortalId      = 1,
                    PortalType    = PortalType.MapPortal,
                    DestinationId = 2
                });

                Check.That(map.Portals).HasElementThatMatches(x => x.Id == 1 && x.PortalType == PortalType.MapPortal && x.DestinationId == 2 && x.Position.Equals(new Vector2D(50, 50)));
            }
        }
Esempio n. 6
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        public void Dir_Test()
        {
            using (GameContext context = CreateContext())
            {
                ICharacter    character = context.Character;
                ILivingEntity entity    = TestFactory.CreatePlayer();

                IMap map = TestFactory.CreateMap(character, entity);

                context.Process(new Dir
                {
                    EntityType = entity.EntityType,
                    EntityId   = entity.Id,
                    Direction  = Direction.North
                });

                Check.That(map.Entities).Contains(entity);
                Check.ThatEnum(entity.Direction).IsEqualTo(Direction.North);
            }
        }
Esempio n. 7
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        public void Out_Test()
        {
            using (GameContext context = CreateContext())
            {
                ICharacter    character = context.Character;
                ILivingEntity entity    = TestFactory.CreateMonster();

                IMap map = TestFactory.CreateMap(character, entity);

                context.Process(new Out
                {
                    EntityType = entity.EntityType,
                    EntityId   = entity.Id
                });

                Check.That(map.Entities).Not.Contains(entity);
                Check.That(entity.Map).IsNull();

                context.IsEventEmitted <EntityLeaveEvent>(x => x.Entity.Equals(entity) && x.Map.Equals(map));
            }
        }
Esempio n. 8
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        public void Die_Test()
        {
            using (GameContext context = CreateContext())
            {
                ICharacter    character = context.Character;
                ILivingEntity monster   = TestFactory.CreateMonster();

                IMap map = TestFactory.CreateMap(character, monster);

                context.Process(new Die
                {
                    EntityType = monster.EntityType,
                    EntityId   = monster.Id
                });

                Check.That(monster.Map).IsNull();
                Check.That(map.Entities).Not.Contains(monster);
                Check.That(monster.HpPercentage).IsEqualTo(0);

                context.IsEventEmitted <EntityDeathEvent>(x => x.Entity.Equals(monster));
            }
        }
Esempio n. 9
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        public void Bf_Add_Test()
        {
            using (GameContext context = CreateContext())
            {
                ICharacter    character = context.Character;
                ILivingEntity target    = TestFactory.CreateMonster();

                IMap map = TestFactory.CreateMap(character, target);

                context.Process(new Bf
                {
                    EntityType = target.EntityType,
                    EntityId   = target.Id,
                    BuffId     = 150,
                    Duration   = 1 * 600
                });

                Check.That(target.Buffs).HasElementThatMatches(x => x.Id == 150);

                context.IsEventEmitted <EntityReceiveBuffEvent>(x => x.Entity.Equals(target) && x.Buff.Id == 150);
            }
        }
Esempio n. 10
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        public void Cond_Test()
        {
            using (GameContext context = CreateContext())
            {
                ICharacter    character = context.Character;
                ILivingEntity entity    = TestFactory.CreatePlayer();

                IMap map = TestFactory.CreateMap(character, entity);

                context.Process(new Cond
                {
                    EntityType = entity.EntityType,
                    EntityId   = entity.Id,
                    CanAttack  = true,
                    CanMove    = true,
                    Speed      = 12
                });

                Check.That(map.Entities).Contains(entity);
                Check.That(entity.Speed).IsEqualTo(12);
            }
        }
Esempio n. 11
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        public void In_As_Player_Test()
        {
            using (GameContext context = CreateContext())
            {
                ICharacter character = context.Character;

                IMap map = TestFactory.CreateMap(character);

                context.Process(new In
                {
                    Name       = "Makalash",
                    EntityId   = 1204334,
                    Position   = new Vector2D(69, 44),
                    Direction  = Direction.South,
                    EntityType = EntityType.Player,
                    Player     = new In.PlayerInfo
                    {
                        HpPercentage = 89,
                        MpPercentage = 100,
                        Class        = Class.Archer,
                        Gender       = Gender.Male
                    }
                });

                IPlayer player = map.GetEntity <IPlayer>(EntityType.Player, 1204334);

                Check.That(player).IsNotNull();
                Check.That(player.Map).IsNotNull();
                Check.That(player.Position).IsEqualTo(new Vector2D(69, 44));
                Check.That(player.Direction).IsEqualTo(Direction.South);
                Check.That(player.HpPercentage).IsEqualTo(89);
                Check.That(player.MpPercentage).IsEqualTo(100);
                Check.That(player.Name).IsEqualTo("Makalash");
                Check.That(player.Class).IsEqualTo(Class.Archer);
                Check.That(player.Gender).IsEqualTo(Gender.Male);

                context.IsEventEmitted <EntitySpawnEvent>(x => x.Entity.Id == 1204334 && x.Entity.EntityType == EntityType.Player && x.Map.Equals(map));
            }
        }
Esempio n. 12
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        public void In_As_Npc_Test()
        {
            using (GameContext context = CreateContext())
            {
                ICharacter character = context.Character;

                IMap map = TestFactory.CreateMap(character);

                context.Process(new In
                {
                    EntityType = EntityType.Npc,
                    EntityId   = 9326,
                    GameKey    = 3093,
                    Position   = new Vector2D(50, 28),
                    Direction  = Direction.South,
                    Npc        = new In.NpcInfo
                    {
                        HpPercentage = 100,
                        MpPercentage = 100,
                        Faction      = Faction.Neutral,
                        Name         = string.Empty,
                        Owner        = null
                    }
                });

                INpc npc = map.GetEntity <INpc>(EntityType.Npc, 9326);

                Check.That(npc).IsNotNull();
                Check.That(npc.Map).IsNotNull();
                Check.That(npc.MonsterKey).IsEqualTo(3093);
                Check.That(npc.Position).IsEqualTo(new Vector2D(50, 28));
                Check.That(npc.Direction).IsEqualTo(Direction.South);
                Check.That(npc.HpPercentage).IsEqualTo(100);
                Check.That(npc.MpPercentage).IsEqualTo(100);
                Check.That(npc.Name).IsEmpty();

                context.IsEventEmitted <EntitySpawnEvent>(x => x.Entity.Id == 9326 && x.Entity.EntityType == EntityType.Npc && x.Map.Equals(map));
            }
        }
Esempio n. 13
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        public void Mv_Test()
        {
            using (GameContext context = CreateContext())
            {
                ICharacter    character = context.Character;
                ILivingEntity entity    = TestFactory.CreatePlayer();

                IMap map = TestFactory.CreateMap(character, entity);

                context.Process(new Mv
                {
                    EntityType = entity.EntityType,
                    EntityId   = entity.Id,
                    Position   = new Vector2D(120, 143),
                    Speed      = 10
                });

                Check.That(map.Entities).Contains(entity);
                Check.That(entity.Position).IsEqualTo(new Vector2D(120, 143));

                context.IsEventEmitted <EntityMoveEvent>(x => x.Entity.Equals(entity) && x.From.Equals(new Vector2D(0, 0)) && x.To.Equals(new Vector2D(120, 143)));
            }
        }