/// <summary> /// Gets the density at the given chunk position. /// </summary> /// <param name="pos">The chunk position.</param> /// <returns>The density.</returns> public byte GetDensity(Vector3I pos) { TerrainPoint point = this.Points[pos.X, pos.Y]; if (point != null) { return(point.GetDensity(pos.Z)); } else { return(TerrainPoint.DensityMax); } }