Esempio n. 1
0
    public void ChangeTerrainGround()
    {
        if (!Blueprint)
        {
            if (Type == BuildingType.Path)
            {
                meshRenderer.enabled = false;
                TerrainModifier.ChangeTexture(GridX, GridY, 1, 1, TerrainTextureType.Path);
            }
            else
            {
                TerrainModifier.ChangeTexture(GridX, GridY, RotWidth(), RotHeight(), Type == BuildingType.Field ? TerrainTextureType.Field : TerrainTextureType.Building);
            }
        }

        TerrainModifier.ChangeGrass(GridX, GridY, RotWidth(), RotHeight(), false);
        TerrainModifier.ChangeTrees(GridX, GridY, RotWidth(), RotHeight(), false);
    }