Esempio n. 1
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 private void ChoiseMap(TerrainEditorData data)
 {
     m_Instance.Close();
     m_Instance = null;
     TerrainEditorWindow.Instance.OpenTerrain(data);
     EditorWindow.FocusWindowIfItsOpen(typeof(TerrainEditorWindow));
 }
Esempio n. 2
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 private static void CloseWindow()
 {
     m_MainWnd.Close();
     m_MainWnd = null;
     TerrainTriggerNodeEditorWindow.CloseWindow();
     TerrainTriggerNodeEditorWindow.CloseWindow();
     TerrainListWindow.CloseWindow();
 }
 public static void CloseWindow()
 {
     if (null == m_Instance)
     {
         return;
     }
     m_Instance.Close();
     m_Instance = null;
 }
Esempio n. 4
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 public static void CloseWindow()
 {
     if (null == m_Instance)
     {
         return;
     }
     m_Instance.Close();
     m_Instance = null;
 }
 private void ChoiseMap(TerrainEditorData data)
 {
     m_Instance.Close();
     m_Instance = null;
     TerrainEditorWindow.Instance.OpenTerrain(data);
     EditorWindow.FocusWindowIfItsOpen(typeof(TerrainEditorWindow));
 }
 static void CreateWindow()
 {
     m_Instance = EditorWindow.GetWindow<TerrainListWindow>(false, "地形方案列表", true);
 }
Esempio n. 7
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 static void CreateWindow()
 {
     m_Instance = EditorWindow.GetWindow <TerrainListWindow>(false, "地形方案列表", true);
 }