Esempio n. 1
0
    private void AddCell(Vector2 position)
    {
        GameObject  newObject = Instantiate(new GameObject("Cell"), new Vector3(position.x, 0f, position.y), Quaternion.identity, transform);
        TerrainCell tc        = newObject.AddComponent <TerrainCell>();

        tc.PrepareTerrainCell(this);
        cells.Add(tc);
    }