public override float Calculate(TerrainCell cell) { return(cell.GetBiomeTypePresence(TerrainType)); }
public override bool Evaluate(TerrainCell cell) { return(cell.GetBiomeTypePresence(TerrainType) >= MinValue); }
public override float Calculate(TerrainCell cell) { return(cell.GetBiomeTypePresence(TerrainType)); }
public override bool Evaluate(TerrainCell cell) { return(cell.GetBiomeTypePresence(TerrainType) >= MinValue); }