Esempio n. 1
0
    //CalcMoveRange cmr;

    // Use this for initialization
    void Start()
    {
        playerScript = GameObject.Find("unitychan").GetComponent <PlayerScript>();
        ternScript   = GameObject.Find("TernText").GetComponent <TernScript>();
        target       = transform.position;
        animator     = GameObject.Find("SapphiArtchan").GetComponent <Animator>();
    }
Esempio n. 2
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 // Use this for initialization
 private void Start()
 {
     //hoge();
     HP = maxHP;
     this.targetText      = this.GetComponent <Text>();
     this.targetText.text = "Unity-Chan Action:" + turnScript.playerTurn.ToString();
     preFlag       = false;
     unityhpslider = GameObject.Find("Slider").GetComponent <Slider>();
     ternScript    = GameObject.Find("TernText").GetComponent <TernScript>();
 }
Esempio n. 3
0
 // Use this for using UnityEngine.UI;initialization
 void Start()
 {
     playerScript = GameObject.Find("unitychan").GetComponent <PlayerScript>();
     enemyHP      = maxEnemyHP;
     // Flag1 = true;
     enemyhpslider = GameObject.Find("enemyHPBar").GetComponent <Slider>();
     preFlag       = false;
     enemyanim     = GameObject.Find("SapphiArtchan").GetComponent <Animator>();
     enemyanim.SetBool("param_idletoko_big", false);
     //enemyanim.SetBool("param_idletodamage", false);
     ternScript = GameObject.Find("TernText").GetComponent <TernScript>();
     target     = transform.position;
     actPreFlag = false;
 }