//CalcMoveRange cmr; // Use this for initialization void Start() { playerScript = GameObject.Find("unitychan").GetComponent <PlayerScript>(); ternScript = GameObject.Find("TernText").GetComponent <TernScript>(); target = transform.position; animator = GameObject.Find("SapphiArtchan").GetComponent <Animator>(); }
// Use this for initialization private void Start() { //hoge(); HP = maxHP; this.targetText = this.GetComponent <Text>(); this.targetText.text = "Unity-Chan Action:" + turnScript.playerTurn.ToString(); preFlag = false; unityhpslider = GameObject.Find("Slider").GetComponent <Slider>(); ternScript = GameObject.Find("TernText").GetComponent <TernScript>(); }
// Use this for using UnityEngine.UI;initialization void Start() { playerScript = GameObject.Find("unitychan").GetComponent <PlayerScript>(); enemyHP = maxEnemyHP; // Flag1 = true; enemyhpslider = GameObject.Find("enemyHPBar").GetComponent <Slider>(); preFlag = false; enemyanim = GameObject.Find("SapphiArtchan").GetComponent <Animator>(); enemyanim.SetBool("param_idletoko_big", false); //enemyanim.SetBool("param_idletodamage", false); ternScript = GameObject.Find("TernText").GetComponent <TernScript>(); target = transform.position; actPreFlag = false; }