Esempio n. 1
0
        public void CreateVehicles()        //T
        {
            int numTelescopes = 1;

            for (int i = 0; i < numTelescopes; i++)
            {
                //Create gameobject
                GameObject telescopeObject = GameObject.CreatePrimitive(PrimitiveType.Cube);

                //Add Script to Component
                Telescope telescope = telescopeObject.AddComponent <Telescope>();
                telescopeObject.name = "Telescope" + i;
                telescope.Create();
                telescopeList.Add(telescope);

                //!!!!!!!!!!!!!
                telescopeObject.transform.position = new Vector3(1000, 1000, 1000);

                //Add Child
                telescopeObject.transform.parent = gameObject.transform;
            }

            int numProbes = 1;

            for (int i = 0; i < numProbes; i++)
            {
                //Create gameobject
                GameObject probeObject = GameObject.CreatePrimitive(PrimitiveType.Cube);

                //Add Script to Component
                Probe probe = probeObject.AddComponent <Probe>();
                probeObject.name = "Probe" + i;
                probe.Create();
                probetList.Add(probe);

                //!!!!!!!!!!!!!
                probeObject.transform.position = Vector3.zero;

                //Add Child
                probeObject.transform.parent = gameObject.transform;

                //!!!!!!!!!!!!!
                probeObject.transform.position = new Vector3(300, 300, 300);
            }

            //probetList[0].vehicleCamera.enabled = true;
        }