public void Draw(ref MapOverlayDrawContext context, ref string text) { List <TeleportPylonInfo> pylons = Main.PylonSystem.Pylons; float scaleIfNotSelected = 1f; float scaleIfSelected = scaleIfNotSelected * 2f; Texture2D texture = TextureAssets.Extra[182].Value; int num = TeleportPylonsSystem.IsPlayerNearAPylon(Main.LocalPlayer) ? 1 : 0; Color color = Color.White; if (num == 0) { color = Color.Gray * 0.5f; } for (int index = 0; index < pylons.Count; ++index) { TeleportPylonInfo info = pylons[index]; if (context.Draw(texture, info.PositionInTiles.ToVector2() + new Vector2(1.5f, 2f), color, new SpriteFrame((byte)9, (byte)1, (byte)info.TypeOfPylon, (byte)0) { PaddingY = 0 }, scaleIfNotSelected, scaleIfSelected, Alignment.Center).IsMouseOver) { Main.cancelWormHole = true; string itemNameValue = Lang.GetItemNameValue(TETeleportationPylon.GetPylonItemTypeFromTileStyle((int)info.TypeOfPylon)); text = itemNameValue; if (Main.mouseLeft && Main.mouseLeftRelease) { Main.mouseLeftRelease = false; Main.mapFullscreen = false; Main.PylonSystem.RequestTeleportation(info, Main.LocalPlayer); SoundEngine.PlaySound(11, -1, -1, 1, 1f, 0.0f); } } } }
public void Draw(ref MapOverlayDrawContext context, ref string text) { List <TeleportPylonInfo> pylons = Main.PylonSystem.Pylons; float num = 1f; float scaleIfSelected = num * 2f; Texture2D value = TextureAssets.Extra[182].get_Value(); bool num2 = TeleportPylonsSystem.IsPlayerNearAPylon(Main.LocalPlayer); Color color = Color.White; if (!num2) { color = Color.Gray * 0.5f; } for (int i = 0; i < pylons.Count; i++) { TeleportPylonInfo info = pylons[i]; if (context.Draw(value, info.PositionInTiles.ToVector2() + new Vector2(1.5f, 2f), color, new SpriteFrame(9, 1, (byte)info.TypeOfPylon, 0) { PaddingY = 0 }, num, scaleIfSelected, Alignment.Center).IsMouseOver) { Main.cancelWormHole = true; string text2 = text = Lang.GetItemNameValue(TETeleportationPylon.GetPylonItemTypeFromTileStyle((int)info.TypeOfPylon)); if (Main.mouseLeft && Main.mouseLeftRelease) { Main.mouseLeftRelease = false; Main.mapFullscreen = false; Main.PylonSystem.RequestTeleportation(info, Main.LocalPlayer); SoundEngine.PlaySound(11); } } } }