public void Handle(TeamSetEvent message) { this.TeamName = message.Team.TeamName; this.FixturesLabel = TeamName; this.IsTeamFixtures = true; NotifyOfPropertyChange(() => FixturesGrid); }
public void Handle(TeamSetEvent message) { Team = message.Team; TeamsLabel = Team.TeamName; ShowOnlyMyTeam = true; UpdatePlayerGrid(); }
public void HandleEvent(TeamSetEvent evt, ISession session) { }
public void HandleEvent(TeamSetEvent evt, ISession session) { Logger.PushToUi("team_set", session, evt.Color); }
public void HandleEvent(TeamSetEvent evt, ISession session) { Logger.PushToUi(MainRpc.TeamSet, session, evt.Color); }
public void Handle(TeamSetEvent message) { TeamName = message.Team.TeamName; }
public void Handle(TeamSetEvent message) { IsGameLive = !string.IsNullOrEmpty(message.Team.TeamName); this.model.StateManager.CreateGame(message.GameTitle); }