Esempio n. 1
0
    // Start is called before the first frame update
    void Start()
    {
        rect = GetComponent <RectTransform>();
        // initialize moveTween to some value
        moveTween = rect.DOScale(1f, 0.001f);

        mainMenu    = FindObjectOfType <MainMenuManager>();
        teamSelect  = FindObjectOfType <TeamSelectManager>();
        helpScreen  = FindObjectOfType <HelpScreenManager>();
        levelSelect = FindObjectOfType <LevelSelectManager>();

        mainMenu.SetAsActive(true);
        teamSelect.SetAsActive(false);
        helpScreen.SetAsActive(false);
        levelSelect.SetAsActive(false);
    }
Esempio n. 2
0
    public void ChangeToScreen(Screen newScreen)
    {
        if (moveTween.IsPlaying())
        {
            return;
        }

        Vector2 targetPos = Vector2.zero;

        switch (newScreen)
        {
        case Screen.MAINMENU:
            targetPos = Vector2.zero;
            break;

        case Screen.TEAMSELECT:
            targetPos = new Vector2(-1920, 0);
            break;

        case Screen.LEVELSELECT:
            targetPos = new Vector2(-1920 * 2, 0);
            break;

        case Screen.HELP:
            targetPos = new Vector2(-1920, -1080);
            break;
        }
        moveTween = GetComponent <RectTransform>().DOAnchorPos(targetPos, transitionTime);
        moveTween.Play();

        // Enable/disable scripts
        mainMenu.SetAsActive(newScreen == Screen.MAINMENU);
        teamSelect.SetAsActive(newScreen == Screen.TEAMSELECT);
        helpScreen.SetAsActive(newScreen == Screen.HELP);
        levelSelect.SetAsActive(newScreen == Screen.LEVELSELECT);
    }