// Start is called before the first frame update void Start() { rect = GetComponent <RectTransform>(); // initialize moveTween to some value moveTween = rect.DOScale(1f, 0.001f); mainMenu = FindObjectOfType <MainMenuManager>(); teamSelect = FindObjectOfType <TeamSelectManager>(); helpScreen = FindObjectOfType <HelpScreenManager>(); levelSelect = FindObjectOfType <LevelSelectManager>(); mainMenu.SetAsActive(true); teamSelect.SetAsActive(false); helpScreen.SetAsActive(false); levelSelect.SetAsActive(false); }
private void Awake() => instance = this;