public Rendering(TbdGame game) : base(game) { game.Components.Add(this); _sprites = new CompositeGameData <Sprite>( game.State.Dummies.View(Dummy.ToSprite) ); }
public Input(TbdGame game) : base(game) { game.Components.Add(this); _gamePads = new InputStates <GamePadState> [4]; }