Esempio n. 1
0
        private static void UpdateTask()
        {
            if (isUpdateTask)
            {
                return;
            }

            isUpdateTask = true;
            try
            {
                for (int i = 0; CanExecute && i < TaskQueues.Count; i++)
                {
                    var queue = TaskQueues[i];
                    while (CanExecute)
                    {
                        TaskAction action = null;
                        switch (queue.status)
                        {
                        case Status.Initialize:
                            queue.onStarted.current = 0;
                            queue.onEnded.current   = 0;
                            queue.status            = Status.Started;
                            Save();
                            break;

                        case Status.Started:
                            while (queue.onStarted.HasNext())
                            {
                                queue.onStarted.Next().Callback();
                            }
                            queue.status = Status.Task;
                            Save();
                            break;

                        case Status.Task:
                            action = Next(queue.tasks);
                            if (action == null)
                            {
                                queue.status = Status.Ended;
                                Save();
                            }
                            else
                            {
                                queue.onTaskBefore.current = 0;
                                queue.onTaskAfter.current  = 0;
                            }
                            break;

                        default: break;
                        }

                        if (queue.status == Status.Ended)
                        {
                            TaskQueues.RemoveAt(i);
                            Save();
                            while (queue.onEnded.HasNext())
                            {
                                queue.onEnded.Next().Callback();
                            }
                            i--;
                            break;
                        }
                        if (action == null)
                        {
                            continue;
                        }
                        if (action.Callback != null)
                        {
                            bool showProgressBar = false;
                            try
                            {
                                if (queue.progressBarEnabled)
                                {
                                    EditorUtility.DisplayProgressBar(action.Display, null, 0);
                                    showProgressBar = true;
                                }

                                if (queue.status == Status.Task)
                                {
                                    while (queue.onTaskBefore.HasNext())
                                    {
                                        queue.onTaskBefore.Next().Callback();
                                    }
                                }
                                DateTime dt = DateTime.Now;
                                action.Callback();
                                Debug.Log(EditorOneBuild.BuildLogPrefix + "step " + queue.tasks.current + "/" + queue.tasks.Count + ", [" + action.Callback.Method.DeclaringType.FullName + "." + action.Callback.Method.Name + "] time: " + (DateTime.Now - dt).TotalSeconds.ToString("0.#") + "s");
                            }
                            catch (Exception ex)
                            {
                                Debug.LogError("build error " + action.Callback.Method.Name);
                                Debug.LogException(ex);
                                queue.status = Status.Ended;
                                Save();
                            }
                            finally
                            {
                                if (showProgressBar)
                                {
                                    showProgressBar = false;
                                    EditorUtility.ClearProgressBar();
                                }

                                if (queue.status == Status.Task)
                                {
                                    while (queue.onTaskAfter.HasNext())
                                    {
                                        queue.onTaskAfter.Next().Callback();
                                    }
                                }
                            }
                        }
                    }
                }
            }
            catch (Exception ex)
            {
                Debug.LogException(ex);
            }
            finally
            {
                isUpdateTask = false;
            }

            EditorApplication.update -= UpdateTask;
        }