void Awake() { targetingNetwork = this.GetComponent <TargetingNetwork> (); teamChecker = this.GetComponent <TeamChecker> (); GUI = GameObject.FindGameObjectWithTag("GUI"); gameInstructions = GUI.GetComponent <GameInstructions> (); }
void Awake() { teamChecker = this.GetComponent <TeamChecker> (); countryManagement = this.GetComponent <CountryManagement> (); targetingNetwork = this.GetComponent <TargetingNetwork> (); attack = this.GetComponent <Attack> (); globalFunctions = this.GetComponent <GlobalFunctions> (); phases = this.GetComponent <Phases> (); movementPhase = this.GetComponent <MovementPhase> (); }
void Awake() { GUI = GameObject.FindGameObjectWithTag("GUI"); gameInstructions = GUI.GetComponent <GameInstructions> (); displayEditor = GUI.GetComponent <DisplayEditor> (); targetingNetwork = this.GetComponent <TargetingNetwork> (); armyManagement = this.GetComponent <ArmyManagement>(); countryManagement = this.GetComponent <CountryManagement> (); takeControl = this.GetComponent <TakeControl> (); diceRoll = this.GetComponent <DiceRoll>(); phases = this.GetComponent <Phases> (); teamChecker = this.GetComponent <TeamChecker> (); targetCountry = this.GetComponent <TargetCountry> (); audioFadeOut = this.GetComponent <AudioFadeOut> (); }
void Awake() { teamChecker = this.GetComponent <TeamChecker> (); countryManagement = this.GetComponent <CountryManagement> (); targetingNetwork = this.GetComponent <TargetingNetwork> (); }