Exemple #1
0
    void Awake()
    {
        targetingNetwork = this.GetComponent <TargetingNetwork> ();
        teamChecker      = this.GetComponent <TeamChecker> ();

        GUI = GameObject.FindGameObjectWithTag("GUI");
        gameInstructions = GUI.GetComponent <GameInstructions> ();
    }
Exemple #2
0
 void Awake()
 {
     teamChecker       = this.GetComponent <TeamChecker> ();
     countryManagement = this.GetComponent <CountryManagement> ();
     targetingNetwork  = this.GetComponent <TargetingNetwork> ();
     attack            = this.GetComponent <Attack> ();
     globalFunctions   = this.GetComponent <GlobalFunctions> ();
     phases            = this.GetComponent <Phases> ();
     movementPhase     = this.GetComponent <MovementPhase> ();
 }
Exemple #3
0
    void Awake()
    {
        GUI = GameObject.FindGameObjectWithTag("GUI");
        gameInstructions = GUI.GetComponent <GameInstructions> ();
        displayEditor    = GUI.GetComponent <DisplayEditor> ();

        targetingNetwork  = this.GetComponent <TargetingNetwork> ();
        armyManagement    = this.GetComponent <ArmyManagement>();
        countryManagement = this.GetComponent <CountryManagement> ();
        takeControl       = this.GetComponent <TakeControl> ();
        diceRoll          = this.GetComponent <DiceRoll>();
        phases            = this.GetComponent <Phases> ();
        teamChecker       = this.GetComponent <TeamChecker> ();
        targetCountry     = this.GetComponent <TargetCountry> ();
        audioFadeOut      = this.GetComponent <AudioFadeOut> ();
    }
Exemple #4
0
 void Awake()
 {
     teamChecker       = this.GetComponent <TeamChecker> ();
     countryManagement = this.GetComponent <CountryManagement> ();
     targetingNetwork  = this.GetComponent <TargetingNetwork> ();
 }