Esempio n. 1
0
        void OnWillRenderObject()
        {
            if (!gameObject.activeInHierarchy)
            {
                return;
            }
            Camera currentCam = Camera.current;

            if (TargetingCamera.IsTGPCamera(currentCam))
            {
                UpdateWidth(currentCam, 4);
            }
            else
            {
                UpdateWidth(currentCam, 1);
            }
        }
 private void Awake()
 {
     _freeCam = GetComponent <FreeCamera>();
     _zCam    = GetComponent <TargetingCamera>();
     _fCam    = GetComponent <FirstPersonCamera>();
 }