void OnWillRenderObject() { if (!gameObject.activeInHierarchy) { return; } Camera currentCam = Camera.current; if (TargetingCamera.IsTGPCamera(currentCam)) { UpdateWidth(currentCam, 4); } else { UpdateWidth(currentCam, 1); } }
private void Awake() { _freeCam = GetComponent <FreeCamera>(); _zCam = GetComponent <TargetingCamera>(); _fCam = GetComponent <FirstPersonCamera>(); }