public static void SendBoltEffect(IEntity e, bool sound, int hue) { Map map = e.Map; if (map == null) { return; } if (e is Item) { ((Item)e).ProcessDelta(); } else if (e is Mobile) { ((Mobile)e).ProcessDelta(); } Packet preEffect = null, boltEffect = null, playSound = null; IPooledEnumerable eable = map.GetClientsInRange(e.Location); foreach (NetState state in eable) { if (state.Mobile.CanSee(e)) { if (SendParticlesTo(state)) { if (preEffect == null) { preEffect = new TargetParticleEffect(e, 0, 10, 5, 0, 0, 5031, 3, 0); } state.Send(preEffect); } if (boltEffect == null) { boltEffect = new BoltEffect(e, hue); } state.Send(boltEffect); if (sound) { if (playSound == null) { playSound = new PlaySound(0x29, e); } state.Send(playSound); } } } eable.Free(); }
public static void SendBoltEffect(IEntity e, bool sound, int hue) { Map map1 = e.Map; if (map1 == null) { return; } if ((e is Item)) { ((Item)e).ProcessDelta(); } else if ((e is Mobile)) { ((Mobile)e).ProcessDelta(); } Packet packet1 = null; Packet packet2 = null; Packet packet3 = null; IPooledEnumerable enumerable1 = map1.GetClientsInRange(e.Location); foreach (NetState state1 in enumerable1) { if (state1.Mobile.CanSee(e)) { if (Effects.SendParticlesTo(state1)) { if (packet1 == null) { packet1 = new TargetParticleEffect(e, 0, 10, 5, 0, 0, 5031, 3, 0); } state1.Send(packet1); } if (packet2 == null) { packet2 = new BoltEffect(e, hue); } state1.Send(packet2); if (sound) { if (packet3 == null) { packet3 = new PlaySound(41, e); } state1.Send(packet3); } } } enumerable1.Free(); }
public static void SendTargetParticles(IEntity target, int itemID, int speed, int duration, int hue, int renderMode, int effect, EffectLayer layer, int unknown) { if (target is Mobile) { ((Mobile)target).ProcessDelta(); } Map map = target.Map; if (map != null) { Packet particles = null, regular = null; IPooledEnumerable eable = map.GetClientsInRange(target.Location); foreach (NetState state in eable) { state.Mobile.ProcessDelta(); if (SendParticlesTo(state)) { if (particles == null) { particles = new TargetParticleEffect(target, itemID, speed, duration, hue, renderMode, effect, (int)layer, unknown); } state.Send(particles); } else if (itemID != 0) { if (regular == null) { regular = new TargetEffect(target, itemID, speed, duration, hue, renderMode); } state.Send(regular); } } eable.Free(); } //SendPacket( target.Location, target.Map, new TargetParticleEffect( target, itemID, speed, duration, hue, renderMode, effect, (int)layer, unknown ) ); }
public static void SendTargetParticles(IEntity target, int itemID, int speed, int duration, int hue, int renderMode, int effect, EffectLayer layer, int unknown) { if ((target is Mobile)) { ((Mobile)target).ProcessDelta(); } Map map1 = target.Map; if (map1 == null) { return; } Packet packet1 = null; Packet packet2 = null; IPooledEnumerable enumerable1 = map1.GetClientsInRange(target.Location); foreach (NetState state1 in enumerable1) { state1.Mobile.ProcessDelta(); if (Effects.SendParticlesTo(state1)) { if (packet1 == null) { packet1 = new TargetParticleEffect(target, itemID, speed, duration, hue, renderMode, effect, layer, unknown); } state1.Send(packet1); continue; } if (itemID != 0) { if (packet2 == null) { packet2 = new TargetEffect(target, itemID, speed, duration, hue, renderMode); } state1.Send(packet2); } } enumerable1.Free(); }