Esempio n. 1
0
        /// <summary>
        /// Resizes the inventory panel, taking into account the number of rows/columns, the padding and margin
        /// </summary>
        protected void ResizeInventoryDisplay()
        {
            float newWidth  = PaddingLeft + SlotSize.x * NumberOfColumns + SlotMargin.x * (NumberOfColumns - 1) + PaddingRight;
            float newHeight = PaddingTop + SlotSize.y * NumberOfRows + SlotMargin.y * (NumberOfRows - 1) + PaddingBottom;

            TargetInventory.ResizeArray(NumberOfRows * NumberOfColumns);

            Vector2 newSize = new Vector2(newWidth, newHeight);

            InventoryRectTransform.sizeDelta = newSize;
            InventoryGrid.GetComponent <RectTransform>().sizeDelta = newSize;
        }
Esempio n. 2
0
        /// <summary>
        /// Change the item in slot
        /// </summary>
        /// <param name="item"></param>
        /// <param name="attributes"></param>
        public int OnContentChange(Item item)
        {
            Item temp;

            if (TargetInventory.inventoryNumber == 0)
            {
                temp = TargetInventory.InventoryItems[ParentInventory.inventoryNumber - 1];
                TargetInventory.InventoryItems[ParentInventory.inventoryNumber] = ItemInSlot;
                ParentInventory.RemoveFromInventory(ItemInSlot);
                ParentInventory.AddToInventory(temp);
            }
            else
            {
                TargetInventory.AddToInventory(ItemInSlot);
                ParentInventory.RemoveFromInventory(ItemInSlot);
                SetEmpty();
            }
            return(TargetInventory.inventoryNumber == 0 ? ParentInventory.inventoryNumber: TargetInventory.inventoryNumber);
        }