// Use this for initialization void Start() { m_showBuff = 1; m_viewStatus = GHOTS_VIEW_STATUS.INVISIBLE; m_pStateMachine = new CStateMachine <GhostMain>(this); m_animator = this.GetComponent <Animator>(); m_pStateMachine.SetCurrentState(CGhostState_Main.Instance()); m_pStateMachine.SetGlobalStateState(CGhostState_Wait.Instance()); m_nowDunmmyNum = m_maxDunmmyNum; dGhost = new GameObject[3]; GhostScore = new SGhostScore(); GhostScore.hitCandy = 0; GhostScore.knockOut = 0; int count = 1; foreach (Transform i in this.transform) { if (i.name == ("ghostkodomo_" + count.ToString())) { dGhost[count - 1] = i.gameObject; count++; } if (i.name == "GhostMeshParticle") { m_movepatincle = i.GetComponent <ParticleSystem>(); } } }
//[Header("ダッシュ中アルファ値")] //public float m_dashAlha; // Use this for initialization void Start() { //ゲットー // m_ControlType = gameObject.GetComponent<>(); m_viewStatus = GHOTS_VIEW_STATUS.INVISIBLE; matPath = this.transform.FindChild("polySurface21"); meshrender = matPath.GetComponent <MeshRenderer>(); life = lifeTime; GetComponent <CapsuleCollider>().enabled = false; }