// Start is called before the first frame update void Start() { _body = GetComponent <Rigidbody>(); _mainGun = GetComponent <ArmedAndDangerous>(); _sideGun = GetComponent <SideArmed>(); _parameters = GetComponent <Parameters>(); _tagList = GetComponent <TagListComponent>(); _inputController = GetComponent <UniversalInputController>(); _sideGun.SetDelay(_mainGun.ShotDelay / 2); }
void Start() { _destroyable = GetComponent <DestroyScript>(); _targetTagsComponent = GetComponent <TagListComponent>(); }