Inheritance: UnityEngine.MonoBehaviour
Esempio n. 1
0
 public void load()
 {
     Debug.Log ("StateFunding Mod Loading");
       InstanceConf = new InstanceConfig ();
       ReviewMgr = new ReviewManager ();
       loadSave ();
       Debug.Log ("StateFunding Mod Loaded");
 }
Esempio n. 2
0
 public void load()
 {
     Debug.Log("StateFunding Mod Loading");
     InstanceConf = new InstanceConfig();
     ReviewMgr    = new ReviewManager();
     loadSave();
     Debug.Log("StateFunding Mod Loaded");
 }
        public override void OnAwake()
        {
            if (data == null)
              data = new InstanceData();

            if (ReviewMgr == null)
            ReviewMgr = new ReviewManager();
        }
Esempio n. 4
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 public void load () {
   Debug.Log ("StateFunding Mod Loading");
   AppLauncher = new StateFundingApplicationLauncher ();
   InitGovernments ();
   InitEvents ();
   InstanceConf = new InstanceConfig ();
   ReviewMgr = new ReviewManager ();
   VesselHelper.LoadAliases ();
   loadSave ();
   Debug.Log ("StateFunding Mod Loaded");
 }
 public void load()
 {
     Debug.Log("StateFunding Mod Loading");
     AppLauncher = new StateFundingApplicationLauncher();
     InitGovernments();
     InitEvents();
     InstanceConf = new InstanceConfig();
     ReviewMgr    = new ReviewManager();
     VesselHelper.LoadAliases();
     loadSave();
     Debug.Log("StateFunding Mod Loaded");
 }
Esempio n. 6
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        public override void OnAwake()
        {
            if (data == null)
            {
                data = InstanceData.getInstance();
            }

            if (ReviewMgr == null)
            {
                ReviewMgr = new ReviewManager();
            }
        }
Esempio n. 7
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 public void OnDestroy()
 {
     _instance = null;
     data      = null;
     ReviewMgr = null;
 }
 public void OnDestroy()
 {
     _instance = null;
       data = null;
       ReviewMgr = null;
 }