Esempio n. 1
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 public override void UseSkill(TacticsMove user, TacticsMove enemy)
 {
     if (CheckReq(user, enemy))
     {
         user.ReceiveBuff(boost, true, false);
     }
 }
Esempio n. 2
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 protected override void UseSkill(TacticsMove user, TacticsMove enemy)
 {
     if (enemy.GetWeapon() != null && enemy.GetWeapon().weaponType == weaponType)
     {
         user.ReceiveBuff(boost, true, false);
     }
 }
Esempio n. 3
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 public override void EndSkill(TacticsMove user, TacticsMove enemy)
 {
     if (CheckReq(user, enemy))
     {
         user.ReceiveBuff(boost.InvertStats(), true, false);
     }
 }
Esempio n. 4
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 protected override void RemoveEffect(TacticsMove user, TacticsMove enemy)
 {
     if (enemy.GetWeapon() != null && enemy.GetWeapon().weaponType == weaponType)
     {
         user.ReceiveBuff(boost.InvertStats(), true, false);
     }
 }
Esempio n. 5
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 public override void UseSkill(TacticsMove user, TacticsMove enemy)
 {
     boost.boostType = BoostType.DECREASE;
     enemy.ReceiveBuff(boost, false, true);
 }
Esempio n. 6
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 protected override void UseSkill(TacticsMove user, TacticsMove enemy)
 {
     user.ReceiveBuff(boost, true, false);
 }
Esempio n. 7
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 protected override void RemoveEffect(TacticsMove user, TacticsMove enemy)
 {
     user.ReceiveBuff(boost.InvertStats(), true, false);
 }
Esempio n. 8
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 public override void UseSkill(TacticsMove user, TacticsMove enemy)
 {
     boost.boostType = BoostType.SINGLE;
     user.ReceiveBuff(boost, true, false);
 }