public void GenerateActions(TacticsMove attacker, TacticsMove defender)
    {
        // Add battle init boosts
        attacker.ActivateSkills(Activation.INITCOMBAT, defender);
        attacker.ActivateSkills(Activation.PRECOMBAT, defender);
        defender.ActivateSkills(Activation.PRECOMBAT, attacker);

        _currentCharacter = attacker;
        actions.Clear();
        actions.Add(new BattleAction(true, true, attacker, defender));
        int range = Mathf.Abs(attacker.posx - defender.posx) + Mathf.Abs(attacker.posy - defender.posy);

        if (defender.GetWeapon() != null && defender.GetWeapon().InRange(range))
        {
            actions.Add(new BattleAction(false, true, defender, attacker));
        }
        //Compare speeds
        int spdDiff = attacker.stats.spd - defender.stats.spd;

        if (spdDiff >= 5)
        {
            actions.Add(new BattleAction(true, true, attacker, defender));
        }
        else if (spdDiff <= -5)
        {
            if (defender.GetWeapon() != null && defender.GetWeapon().InRange(range))
            {
                actions.Add(new BattleAction(false, true, defender, attacker));
            }
        }
    }
    private void ShowHealForecast(TacticsMove lefter, TacticsMove righter, int heal)
    {
        StatsContainer stats     = lefter.stats;
        int            currentHp = lefter.currentHealth;

        fullBackground.SetActive(true);
        attackBackground.SetActive(false);
        playerNormalObject.SetActive(false);
        playerForecastObject.SetActive(true);

        characterName.text = stats.charName;
        portrait.enabled   = true;
        portrait.sprite    = stats.portrait;
        typeIcon.enabled   = true;
        typeIcon.color     = (lefter.GetWeapon() != null) ? lefter.GetWeapon().GetTypeColor() : Color.white;
        hpText.text        = currentHp + " -> " + currentHp;
        damageTextObj.SetActive(false);
        advIcon.enabled      = false;
        extraSkillName.text  = (stats.GetSkill() != null) ? stats.GetSkill().skillName : "";
        extraSkillValue.text = (stats.GetSkill() != null) ? Mathf.Max(0, stats.GetSkill().maxCharge - lefter.skillCharge).ToString() : "";
        extraSkillObject.gameObject.SetActive(true);
        playerStatsObject.SetActive(true);

        stats               = righter.stats;
        currentHp           = righter.currentHealth;
        eCharacterName.text = stats.charName;
        ePortrait.enabled   = true;
        ePortrait.sprite    = stats.portrait;
        eTypeIcon.enabled   = true;
        eTypeIcon.color     = (righter.GetWeapon() != null) ? righter.GetWeapon().GetTypeColor() : Color.white;
        eHpText.text        = currentHp + " -> " + Mathf.Min(currentHp + heal, stats.hp);
        eDamageTextObj.SetActive(false);
        eAdvIcon.enabled = false;
        targetStatsObject.SetActive(true);
    }
Esempio n. 3
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 protected override void UseSkill(TacticsMove user, TacticsMove enemy)
 {
     if (enemy.GetWeapon() != null && enemy.GetWeapon().weaponType == weaponType)
     {
         user.ReceiveBuff(boost, true, false);
     }
 }
Esempio n. 4
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 protected override void RemoveEffect(TacticsMove user, TacticsMove enemy)
 {
     if (enemy.GetWeapon() != null && enemy.GetWeapon().weaponType == weaponType)
     {
         user.ReceiveBuff(boost.InvertStats(), true, false);
     }
 }
Esempio n. 5
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 protected override int EditValue(int value, TacticsMove user)
 {
     if (user.GetWeapon() != null && user.GetWeapon().weaponType == weaponType)
     {
         value = Mathf.FloorToInt(value * multiplier);
     }
     return(value);
 }
    public int GetDamage()
    {
        int   wpn      = attacker.GetWeapon().power;
        int   atk      = attacker.stats.atk;
        int   def      = defender.stats.def;
        int   adv      = GetAdvantage();
        float bonus    = (adv == 1) ? 1.2f : (adv == -1) ? 0.8f : 1f;
        float weakness = GetWeaknessBonus(attacker.GetWeapon().advantageType, defender.stats.charClass.classType);

        int damage = Mathf.Max(0, Mathf.FloorToInt((wpn + atk) * weakness * bonus) - def);

        return(damage);
    }
    private void CalculateShowForecast(TacticsMove attacker, TacticsMove defender)
    {
        bool         isDamage = (currentMode.value == ActionMode.ATTACK);
        BattleAction act1     = new BattleAction(true, isDamage, attacker, defender);

        if (isDamage)
        {
            BattleAction act2     = new BattleAction(false, true, defender, attacker);
            int          distance = MapCreator.DistanceTo(defender, walkTile.value);
            int          atk      = (attacker.GetWeapon().InRange(distance)) ? act1.GetDamage() : -1;
            int          def      = (defender.GetWeapon() != null && defender.GetWeapon().InRange(distance)) ? act2.GetDamage() : -1;
            int          spd      = attacker.stats.spd - defender.stats.spd;
            bool         atkWeak  = attacker.stats.IsWeakAgainst(defender.stats.GetWeapon());
            bool         defWeak  = defender.stats.IsWeakAgainst(attacker.stats.GetWeapon());
            ShowForecast(attacker, defender, atk, def, spd, act1.GetAdvantage(), atkWeak, defWeak);
        }
        else
        {
            ShowHealForecast(attacker, defender, act1.GetHeals());
        }
    }
Esempio n. 8
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 public bool CheckRange(TacticsMove player, bool isAttack)
 {
     if (isAttack)
     {
         WeaponSkill weapon = player.GetWeapon();
         if (weapon == null)
         {
             return(false);
         }
         for (int i = 0; i < enemyList.values.Count; i++)
         {
             int distance = MapCreator.DistanceTo(player, enemyList.values[i]);
             if (weapon.InRange(distance))
             {
                 return(true);
             }
         }
     }
     else
     {
         SupportSkill support = player.GetSupport();
         if (support == null)
         {
             return(false);
         }
         for (int i = 0; i < playerList.values.Count; i++)
         {
             if (!playerList.values[i].IsInjured())
             {
                 continue;
             }
             int distance = MapCreator.DistanceTo(player, playerList.values[i]);
             if (support.InRange(distance))
             {
                 return(true);
             }
         }
     }
     return(false);
 }
 public int GetAdvantage()
 {
     return(attacker.GetWeapon().GetAdvantage(defender.GetWeapon()));
 }
    private void ShowForecast(TacticsMove lefter, TacticsMove righter, int damage, int taken, int speed, int adv, bool atkWeak, bool defWeak)
    {
        StatsContainer stats     = lefter.stats;
        int            currentHp = lefter.currentHealth;
        int            receive   = (speed <= -5) ? taken * 2 : taken;

        fullBackground.SetActive(false);
        attackBackground.SetActive(true);
        playerNormalObject.SetActive(false);
        playerForecastObject.SetActive(true);

        characterName.text = stats.charName;
        portrait.enabled   = true;
        portrait.sprite    = stats.portrait;
        typeIcon.enabled   = true;
        typeIcon.color     = (lefter.GetWeapon() != null) ? lefter.GetWeapon().GetTypeColor() : Color.white;
        hpText.text        = currentHp + " -> " + Mathf.Max(0, (currentHp - Mathf.Max(0, receive)));
        damageTextObj.SetActive(true);
        wpnText.text  = (damage < 0) ? "-" : damage.ToString();
        wpnText.color = (defWeak) ? Color.green : Color.white;
        if (speed >= 5)
        {
            wpnText.text += " x2";
        }
        if (adv == 0)
        {
            advIcon.enabled = false;
        }
        else
        {
            advIcon.enabled = true;
            advIcon.sprite  = (adv == 1) ? advIconGood : advIconBad;
        }
        extraSkillObject.SetActive(false);
        playerStatsObject.SetActive(true);

        stats               = righter.stats;
        currentHp           = righter.currentHealth;
        receive             = (speed >= 5) ? damage * 2 : damage;
        eCharacterName.text = stats.charName;
        ePortrait.enabled   = true;
        ePortrait.sprite    = stats.portrait;
        eTypeIcon.enabled   = true;
        eTypeIcon.color     = (righter.GetWeapon() != null) ? righter.GetWeapon().GetTypeColor() : Color.white;
        eHpText.text        = currentHp + " -> " + Mathf.Max(0, (currentHp - Mathf.Max(0, receive)));
        eDamageTextObj.SetActive(true);
        eWpnText.text  = (taken < 0) ? "-" : taken.ToString();
        eWpnText.color = (atkWeak) ? Color.green : Color.white;
        if (speed <= -5)
        {
            eWpnText.text += " x2";
        }
        if (adv == 0)
        {
            eAdvIcon.enabled = false;
        }
        else
        {
            eAdvIcon.enabled = true;
            eAdvIcon.sprite  = (adv == -1) ? advIconGood : advIconBad;
        }
        targetStatsObject.SetActive(true);
    }
Esempio n. 11
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    public void FindNeighbours(Queue <MapTile> progress, int currentDistance, TacticsMove tactics, int moveSpeed, bool showAttack, bool isDanger)
    {
        MapTile tile = mapCreator.GetTile(posx - 1, posy);

        if (CheckTile(tile, currentDistance, moveSpeed, tactics.faction, tactics.stats.charClass.classType, tactics.GetWeapon(), tactics.GetSupport(), showAttack, isDanger))
        {
            progress.Enqueue(tile);
        }
        tile = mapCreator.GetTile(posx + 1, posy);
        if (CheckTile(tile, currentDistance, moveSpeed, tactics.faction, tactics.stats.charClass.classType, tactics.GetWeapon(), tactics.GetSupport(), showAttack, isDanger))
        {
            progress.Enqueue(tile);
        }
        tile = mapCreator.GetTile(posx, posy - 1);
        if (CheckTile(tile, currentDistance, moveSpeed, tactics.faction, tactics.stats.charClass.classType, tactics.GetWeapon(), tactics.GetSupport(), showAttack, isDanger))
        {
            progress.Enqueue(tile);
        }
        tile = mapCreator.GetTile(posx, posy + 1);
        if (CheckTile(tile, currentDistance, moveSpeed, tactics.faction, tactics.stats.charClass.classType, tactics.GetWeapon(), tactics.GetSupport(), showAttack, isDanger))
        {
            progress.Enqueue(tile);
        }
    }