void RefreshTextCurveData()
        {
            AnimationManager.CheckCurveData();

            // Update mesh values to latest using new curve offset values
            TMPEffect.ForceUpdateCachedVertData();

            TMPEffect.UpdateTextFxMesh();
        }
        new void OnSceneGUI()
        {
            base.OnSceneGUI();

            if (TMPEffect.RenderToCurve && TMPEffect.BezierCurve.EditorVisible)
            {
                TMPEffect.OnSceneGUIBezier(AnimationManager.Transform.position, AnimationManager.Scale * AnimationManager.AnimationInterface.MovementScale);

                if (GUI.changed)
                {
                    RefreshTextCurveData();
                }
            }
        }