void RefreshTextCurveData() { AnimationManager.CheckCurveData(); // Update mesh values to latest using new curve offset values TMPEffect.ForceUpdateCachedVertData(); TMPEffect.UpdateTextFxMesh(); }
new void OnSceneGUI() { base.OnSceneGUI(); if (TMPEffect.RenderToCurve && TMPEffect.BezierCurve.EditorVisible) { TMPEffect.OnSceneGUIBezier(AnimationManager.Transform.position, AnimationManager.Scale * AnimationManager.AnimationInterface.MovementScale); if (GUI.changed) { RefreshTextCurveData(); } } }