private static void LogException(Exception exception, bool isOnLoad) { TFGame.WriteLineToLoadLog(CreateMessageString(exception.Message, true)); TFGame.Log(exception, isOnLoad); Console.WriteLine($"{CreateMessageString(exception.Message, true)}"); }
public static void LogMessageOnLoad(string message) { message = CreateMessageString(message, false); TFGame.WriteLineToLoadLog(message); Console.WriteLine(message); }