public override void Awake() { _cooldownsSync.InitializeBehaviour(this, kListm_cooldownsSync); _consumedStockCount.InitializeBehaviour(this, kListm_consumedStockCount); _stockRefreshCountdowns.InitializeBehaviour(this, kListm_stockRefreshCountdowns); _currentCardIds.InitializeBehaviour(this, kListm_currentCardIds); }
public override void Awake() { m_skipEndOfGameCheck = false; m_points.InitializeBehaviour(this, kListm_points); }
public override void Awake() { m_values.InitializeBehaviour(this, kListm_values); }
public override void Awake() { m_actorData = GetComponent <ActorData>(); m_abilityRequested.InitializeBehaviour(this, kListm_abilityRequested); m_cinematicsPlayedThisMatch.InitializeBehaviour(this, kListm_cinematicsPlayedThisMatch); }
public override void Awake() { m_regionsLastDisruptionTurn.InitializeBehaviour(this, kListm_regionsLastDisruptionTurn); Start(); }