Esempio n. 1
0
    private void OnReady()
    {
        //Debug.Log("Spawning Object1");
        //System.Random rnd = new System.Random();
        System.Random rnd   = new System.Random(System.Guid.NewGuid().GetHashCode());
        int           index = rnd.Next(0, spawnPoints.Count);

        if (connectionToClient.isReady)
        {
            if (spawnPointIndexs.Contains(index))
            {
                for (int i = 0; i < spawnPoints.Count; i++)
                {
                    if (!spawnPointIndexs.Contains(i) && CheckSpawnPoint(index))
                    {
                        index = i;
                        break;
                    }
                }
            }

            myPlayer = Instantiate(playerUnit, spawnPoints[index].position, spawnPoints[index].rotation);
            NetworkServer.SpawnWithClientAuthority(myPlayer, connectionToClient);
            //CmdSpawnLocalUI();
        }
    }
Esempio n. 2
0
 public void AddAccessList(List <Access> accessToBeAdded)
 {
     for (int i = 0; i < accessToBeAdded.Count; i++)
     {
         if (!accessSyncList.Contains((int)accessToBeAdded[i]))
         {
             accessSyncList.Add((int)accessToBeAdded[i]);
         }
     }
 }
Esempio n. 3
0
    public void UpdateVoteResult(int index, int votenum)
    {
        if (isServer)
        {
            vote[index] = votenum;
        }

        if (WhoTurn > 5 && !vote.Contains(6))
        {
            var picked   = 6;
            var templist = new List <int>();
            var count    = 0;

            for (int idx = 0; idx < 9; idx++)
            {
                templist = vote.FindAll(x => x == idx);
                if (count < templist.Count)
                {
                    count  = templist.Count;
                    picked = idx;
                }
            }

            if (picked < 6)
            {
                RpcVoteResult(picked);
                if (isServer)
                {
                    RpcLog($"\'<color=#{ColorUtility.ToHtmlStringRGBA(color[ColorDistribution[picked]])}>{playerNameList[picked]}</color>\'님이 외계인으로 의심받아 40% 자원 패널티를 입었습니다.");
                }
                //LM.CmdOnLogReceivedEvent($"\'<color=#{ColorUtility.ToHtmlStringRGBA(color[ColorDistribution[picked]])}>{playerNameList[picked]}</color>\'님이 외계인으로 의심받아 n% 자원 패널티를 입었습니다.");
            }
            else
            {
                if (isServer)
                {
                    RpcLog($"외계인으로 의심받은 사람이 없어 자원 패널티를 아무도 받지 않았습니다.");
                }
            }

            //LM.CmdOnLogReceivedEvent($"외계인으로 의심받은 사람이 없어 자원 패널티를 아무도 받지 않았습니다.");


            for (int i = 0; i < 6; i++)
            {
                vote[i] = 6;
                //////테스트////
                //vote[i] = 5;
                /////
            }
            //vote[0] = 6;

            GotoNextTurn.Invoke();

            //TurnEnded = true;
        }
    }
Esempio n. 4
0
    public bool canBuild(int type)
    {
        bool b = false;

        if (allowedTypes.Count == 0)
        {
            b = true;
        }
        else if (allowedTypes.Contains(type))
        {
            b = true;
        }
        return(b);
    }
Esempio n. 5
0
 public void DistributionTurnOrder()
 {
     for (int i = 0; i < 6; i++)
     {
         var random_num = Random.Range(0, 6);
         if (TurnOrderDistribution.Contains(random_num))
         {
             i--;
         }
         else
         {
             TurnOrderDistribution[i] = random_num;
         }
     }
 }
Esempio n. 6
0
 void OnActiveChg(int num)
 {
     numActive = num;
     if (!isServer)
     {
         return;
     }
     foreach (NetPlayerController player in GameManager.players)
     {
         if (activePlayers.Contains(player.index))
         {
             player.setActive();
         }
         else
         {
             player.unSetActive();
         }
     }
 }
Esempio n. 7
0
#pragma warning disable 618
        public void DisplayRelationShipView(SyncListInt oldStates, RelationshipState newState)
#pragma warning restore 618
        {
            Show();
            DisableAllViews();
            ChangeRelationShipView.SetActive(true);

            foreach (Transform child in RelationShipListRoot)
            {
                Destroy(child.gameObject);
            }

#pragma warning disable 618
            var alreadySeenRelationships = new HashSet <(NetworkInstanceId, NetworkInstanceId)>();
#pragma warning restore 618
            foreach (var player in GameManager.Instance.Players)
            {
                for (int i = 0; i < player.Diplomacy.PlayerRelationships.Count; i++)
                {
                    var relationship = player.Diplomacy.PlayerRelationships[i];
                    if (oldStates.Contains((int)relationship.State) &&
                        !alreadySeenRelationships.Contains((relationship.PartnerId, player.netId)))
                    {
                        var partner = GameManager.Instance.GetPlayerOfId(relationship.PartnerId);
                        alreadySeenRelationships.Add((player.netId, relationship.PartnerId));
                        string label = $"{relationship}: {player.ToString()} <-> {partner.ToString()}";

                        AddRelationShipRepresantation(label, () =>
                        {
                            player.Diplomacy.CmdSetRelation(relationship.PartnerId, newState);
#pragma warning disable 618
                            ClientScene.FindLocalObject(relationship.PartnerId).GetComponent <Diplomacy>().CmdSetRelation(player.netId, newState);
#pragma warning restore 618
                        });
                        Player.LocalPlayer.MoveEventCardOnGraveyard();
                    }
                }
            }

            Player.LocalPlayer.PopulateRelationshipView = false;
            OnDone = OnClickDoneRelationships;
        }
Esempio n. 8
0
    /// <summary>
    /// Generates a person with a normal distribution of traits.
    /// </summary>
    protected virtual void generatePerson()
    {
        int[] array        = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12 };  // indices of all traits
        int[] managerArray = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 };          // indices of all restaurant manager traits
        int[] factoryArray = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 };              // indices of all factory manager traits

        array        = scrambleArray(array);
        managerArray = scrambleArray(managerArray);
        factoryArray = scrambleArray(factoryArray);

        string[] names = System.IO.File.ReadAllLines(@"Assets\names\residentialSmallFirst.txt");
        residentName = names [rng.Next(names.Length - 1)]; // choose random name from file for the resident

        traits.Add(array[0]);                              // assign traits from the scrambled array of traits
        traits.Add(array [1]);
        traits.Add(array [2]);

        bossTraits.Add(managerArray [0]);          // assign manager traits
        bossTraits.Add(managerArray [1]);
        bossTraits.Add(managerArray [2]);

        factoryBossTraits.Add(factoryArray [0]);
        factoryBossTraits.Add(factoryArray [1]);
        factoryBossTraits.Add(factoryArray [2]);

        if (traits.Contains(2))           // 2 is the elderly trait. If they have it, use the old-looking portraits
        {
            int[] oldguys = { 4, 8, 13 };
            portrait = oldguys [(int)Random.Range(0, oldguys.Length)];
        }
        else             // use a young-looking portrait
        {
            int[] youngGuys = { 0, 1, 2, 3, 5, 6, 7, 9, 10, 11, 12, 14, 15, 16, 17, 18, 19 };
            portrait = youngGuys[(int)Random.Range(0, youngGuys.Length)];
        }
    }
Esempio n. 9
0
 /// <summary>
 /// Checks if this id card has the indicated access.
 /// </summary>
 /// <param name="access"></param>
 /// <returns></returns>
 public bool HasAccess(Access access)
 {
     return(accessSyncList.Contains((int)access));
 }
Esempio n. 10
0
 public bool HasItemById(int id)
 {
     return(listOfItemsID.Contains(id));
 }